Monday, September 8, 2025

Fairy Tale Spotlight: Doom [Movie Review]

[Spoilers included for a 20-year-old movie.]

"Doom" is a movie released in 2005. It came out around the same time "Doom 3" was all the rage. I saw it in the theaters when it came out, and I just felt it is time to finally give my opinions on it. After all, I've been reviewing all the other Doom things. Might as well tackles the movie... or... movies... Ugh.

Despite this movie having the ascetic of "Doom 3," it is sort of its own thing. There isn't any Hell invasion. Everything is the science in science fiction. What's really happening is that there is a gene or something inside every human that determines whether they are good or evil. This was, unfortunately, about as stupid as the midi-chlorians in Star Wars. It was also not what fans of the games wanted.

But hold on there, partner! There's more. Despite the movie deviating from the hell-vasion concept, they actually ran with their idea pretty well. Not perfect, mind you, but good enough to be entertaining. This is one of those situations where you have to put aside what you wanted and didn't get... and then do your best to see if the movie is otherwise... a good movie. And as it turns out... even without Hell in it... it's actually a pretty solid movie!

Everything else about it feels like Doom. Well, no... wait. It feels like "Doom 3" but better lit. It is a horror film with a lot of testosterone thrown into the male protagonists. Also since it's a team that's going to Mars, it's hard to figure out who the "Doom Guy" is. A lot of people went in thinking it was The Rock. Come on, filmmakers! You knew that's what people were going to think! YOU KNEW! You knew, and then you did the old switcheroo. Yep, instead of The Rock being Doom Guy... it was... some... guy. I don't even remember the actor's name. Let's face it: it should have been The Rock.

Forgivable though... and the reason it's forgivable is because of the main reason I love this movie: that absolutely fantastic Fist-Person Shooter segment near the end. It does not matter how much you hate this movie; if you are watching it, you are waiting for that brilliant piece of filmmaking towards the end. Absolutely kickass. I loved it, and it made everything feel better. I didn't even care that it was from the perspective of... some guy. It rocked!

"Doom" is actually a good movie; it just isn't everything that Doom fans wanted. I have always been a big defender of it. It always makes me happy when I watch it. I do recommend it. I really do.

But now... I got to watch... that other movie. Ugh. Who knows? Maybe I'll like it. Ah, who am I fooling? This is gonna hurt worse than taking a BFG9000 shot to the balls.

(Heck, that was Karl Urban?!)

This blog was written on June 4, 2025.

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Wednesday, September 3, 2025

Fairy Tale Spotlight: Doom: The Dark Ages [Video Game Review]

[I spoil some stuff in this review.]

"Doom: The Dark Ages" is a video game developed by Id. It was released in 2025. I actually finished this game with a thumb injury.

I want to start this review by saying that this game has a vast story with lots of cinematics. They are all really well made, and I liked watching them. That said, I did not for even one moment care about the story at all. Not even a little. They really just failed at making me care about any character other than the one I was playing. I cared plenty about him, and I loved everything about him.

"Doom: The Dark Ages" is a prequel to "Doom (2016)," but please don't ask me why. I don't really understand the continuity of the new trilogy. The writers made it both complicated and much too subtle at the very same time. I just feel like important information was left out. Who cares?!

This game differs from the other two in that you are more of a juggernaut. You are slow and have a shield you need to use constantly in order to avoid taking damage from a near constant barrage of incoming projectiles and attacks. You also have a nice selection of melee weapons that really hit hard, so if anybody gets close... they won't live very long.

Of course, it would not be Doom without an assortment of ranged weaponry. Since this is set in an older age, they all have a medieval look to them, but they are still fairly high tech. The BFG9000 was actually replaced with a ridiculously overpowered crossbow. In fact, it is called the BFC. I barely used it. I'm not saying it was bad. It was really cool actually. I just never really felt like using it. I don't know how to explain it. The button was always there, waiting for me to press it... and I just didn't.

I think what happened was that I was more into getting into the nitty gritty of the combat rather than just blowing everything up. I really enjoyed the combat in this game. Why just kill everything when you can dive in there and do some rip and tear? I'm willing to bet other people felt this way. The juggernaut gameplay was really well done.

You also can pilot a dragon and walk around in a giant mech suit. Those bits were fun, but I actually found them to be a little on the "gamey" side. How does dodging attacks make your gun go from firing bullets to plasma bolts? That doesn't make any sense. Still, I did like flying the dragon. Pretty metal honestly.

In fact, everything about this game was pretty metal. It is one of the most beautiful games I have ever seen. All the vistas are like out of a heavy metal album cover. Gloriously beautiful. I even took a few pictures along the way.

Oh, and by the way, this game crossovers with the Lovecraft universe. Not only is Cthulhu in the game, you even get to fight him. You also get to go to his home world. I really loved this. I'm sure a lot of people questioned whether or not Doom Guy could fight an elder god.

Even though I don't care about the story, I kind of liked the villain. He reminded me a lot of Darkness from the movie "Legend." Yes, the one played by Tim Curry. Imagine him being the main villain of a Doom game. He was a pretty awesome opponent, and I liked how everything gets resolved concerning him.

My main beef with the game actually had more to do with certain anti-religious hints in the story. Like I said: I don't give a crap about the story. Really, I don't. But there is a sneaky little distrust of religious figures running through both this game and "Doom Eternal." It's annoying, but there isn't enough of it to ever really bother me. Besides, in the world of Doom, you appear to be the closest thing to God anyhow.

I do recommend "Doom: The Dark Ages." It is actually my favorite of the new trilogy. I found it more relaxing and rewarding to play, and it injured my thumb a lot less than the previous game. That said, I think I would rather Id take Doom back to its roots. I don't mind the upgraded visuals, but I just feel it's time to just bring back the basics of what made the original games what they were. It will probably never happen, but that's what I would really prefer. Either way, great game. Just stop with the story-telling already!

This blog was written on June 4, 2025.

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Monday, September 1, 2025

Fairy Tale Spotlight: She Cries No More [Short Story Review]

[I spoil the main points of this story.]

"She Cries No More" is a short story written by Norton Juster. It was published in 1965 as part of the book "Alberic the Wise and Other Journeys."

This is a strange fantasy tale about a man named Claude who doesn't really believe in anything. This is a major and important aspect of his personality. It is all the more relevant when he finds a painting at a museum that he becomes obsessed with. It has a woman on it who may or may not be crying. After visiting the painting a few times, there is a puddle at the base which might be the woman's tears.

There is actually some faith that has to go into believing such a thing, and for some reason Claude has that faith. He apparently has so much faith that is he able to eventually go inside the painting and actually meet this woman in person. The author doesn't explain exactly how this happens, but it is made clear that he is actually in the painting and time is still passing normally within the museum. Claude also has to leave by 6PM when the museum closes.

What's crazy about this painting-world is that there is a sort of war going on there which has been ongoing for ages. It is the supposed reason why the woman was crying. Claud, wanting to help the woman out, tries to intervein in this war and finds he has near supernatural powers within the painting. For this reason, he decides to help in the war efforts... as long as he leaves every day by 6PM.

Despite being a man who believes in nothing, he certainly did believe in the world inside the paining, the woman, and this war. With the great powers he has, he is actually able to turn the tide of the battle and ultimately achieve victory. This was all well-told, by the way. The descriptions of the battle was really exciting, and I enjoyed reading it.

On the final day, Claude is so eager to get back into the painting that he breaks into the museum a little early. While sneaking into the room, he sees a wet mop leaning against the painting. The wet part of the mop was where the tears used to be. Was it all in his imagination? Did he create the whole thing because he had been convinced the water under the painting had been from the woman? Doubt suddenly fills his mind, and it is like the spell is broken. He leaves and perhaps never comes back.

Now, the author does something interesting here. He points out that the custodian who left the mop there was on his first day, and the curator actually fusses at him for doing that. This highly suggests that the tears may have actually been real, but because the man doubted himself, his faith dissolved away and he lost the ability to go back into the painting. Fascinating.

I recommend the story. It was a fascinating journey and full of exciting action along the way.

This blog was written on June 4, 2025.

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Wednesday, August 27, 2025

Fairy Tale Spotlight: Alberic the Wise [Short Story Review]

[I spoil the main points of this story.]

"Alberic the Wise" is a short story written by Norton Juster. It was published in 1965 as part of the book "Alberic the Wise and Other Journeys."

The idea here is simple and well executed. A man named Alberic (a simple man who keeps to himself) meets a man who has been traveling through the world and listens to everything he has to say. This inspires Alberic to go on his own journey in an attempt to be wise himself. I guess it might be prudent to say that he was trying to be "worldly wise" which is kind of a sketchy thing if you are a Christian. This is not a Christian book, one way or another, but I figured I'd point that out anyhow.

What happens is that Alberic goes from profession to profession and learns all these trades but always seems to fail at them ultimately. While I was reading this, I was so confused by this concept. How can you learn and master a trade... and then fail at it. And he kind of was too. For example, he became a sculptor and chiseled a marble block into dust... but see... he still knew how to chisel. He knew how to do things, but he just couldn't bring it together for one reason or another. I thought that was an interesting aspect to the story, because while he was failing so much, he was still gaining a huge amount of useful knowledge.

Upset that he was such a failure, he begins talking to people about all of his experiences. Apparently people just liked listening to an old man talk, and they called him wise. The king even thought so and gave him a place in the palace. This was another strange phenomenon in the story. There was a sort of "group think" that occurred surrounding Alberic. It just came out of nowhere, and it baffled him after a while. He started to say absolutely ridiculous things, and the people just sort of rationalized that what he was saying was still very wise for one reason or another. Very strange, but it does feel familiar in a way.

Ultimately, he decides to just leave, which causes the people to finally decide that he must actually be unwise. So as long as he was there to entertain them, he was wise, but the moment he decides to run away, they don't like him anymore. What the heck?!

So at this point, Alberic really does feel like a failure in all things, but then he suddenly realizes that he has really had a lot of interesting experiences and has, for all his failures, done a lot of things. On top of that, he can still find more things to try and do. Maybe he will continue to fail, but at least he keeps trying.

Something somewhat surreal about this ending is that the author slips in that he has become very old at this point. He is an older and much happier man as he continues on this never-ending journey through life. I guess, in this way, that is a success on its own. I really liked that.

I think "Alberic the Wise" is a good story. It's strangely relaxing and full of humor. I do recommend it.

This blog was written on June 1, 2025.

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Monday, August 25, 2025

Fairy Tale Spotlight: One Flew Over the Cuckoo's Nest [Book Review]

"One Flew Over the Cuckoo's Nest" is a novel written by Ken Kesey. It was published in 1962, although it really, really feels like a 70's story. Weirdly so. I'll try and keep this one brief.

The whole story is set in an asylum full of guys with various degrees of psychological aberrations. There is a nurse there named Ratched that rules the facility with an iron will. She is basically the villain of the story because nobody can really do anything against her.

Enter Randle Patrick McMurphy to mess everything up. This guy may not actually be crazy, but he's still there for his own reasons. He's probably the only wrench that can mess up the control Nurse Ratched has on the asylum. McMurphy has a very big ego, and he knows how to throw it around in very strategic ways---ways that really get under the skin of the nurse. This is basically the fun of the book.

It is not all fun and games though. Despite having a humorous plot, the book is actually a very serious one. It also never, ever pulls its punches. It does this so well that it can be, at times, a bit depressing. I think this is why I thought this book was from the 70's. It has that hard-cutting edge that we usually got from that decade. Also the famous film adaptation came out in 1975, which makes perfect sense. I guess this book was a little ahead of its time.

Those hard edges are both a blessing and a curse. The story does rather hurt by the end of it, and it ultimately left me feeling sad. And this is really strange since the whole premise of the book seems kind of fun and relaxing. It is what it is though.

There is one last thing I want to mention. This book does an extremely good job at representing the surreality of a disturbed mind. There are extremely well-written scenes that are from the strange perspective of the writer (not the author). Some of these are dreams or moments before a shocking event, but they are all just so wonderfully presented. Those moments are some of my favorites from this book.

Despite my misgivings, I still recommend the book. It was still a great read, and I don't regret it at all. This is especially a good book for those who really want to buck the system, which is really the main theme of the story.

This blog was written on May 28, 2025.

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Wednesday, August 20, 2025

Fairy Tale Spotlight: The Prince and the Pauper [Book Review]

"The Prince and the Pauper" is a novel written by Mark Twain. It was published in 1881. One of the best books I have ever read. I was really struggling with what I should cover in the review.

The basic story is very well-known by this point. You have a Prince and a Pauper who trade places and learn the ups and downs of both realities. I knew this well enough, but there is so much to the story then just that. This is a story filled with adventure and even some swashbuckling action. I was on the edge of my seat the entire time.

Once the two characters get split up, the author takes his time with each of their adventures. It takes a lot of chapters before he switches perspectives, and this is really for the best. It gives you time to feel like you understand their respective situations. Although jarring at first, it is actually genius to do this and actually less jarring than the alternative. The Prince gets plenty of time to see how difficult life is in his kingdom, and the Pauper gets to see what it's like to be treated like royalty.

One of the crazy things about this story is how so many people just can't imagine the truth of the situation. I say this because both characters are being open and honest about who they are throughout the story. They are not trying to pretend at all. Eventually, they kind of have no choice but to pretend because nobody would believe them anyways.

My favorite character is Miles Hendon, who takes care of the Prince for a lot of the story. He is the absolute image of a paragon hero. This cannot be overstated. He was so flawless in his goodness, and I really wanted things to work out for him. He deserved so many good things, but unfortunately a lot of bad things happen to him anyhow. I enjoyed him so much that I wanted there to be a continuing series of books about him. That did not happen, though.

The story does not have an overarching villain, but there are a few villainous characters who you will hate. One of them is a psychopath, but he still had extremely selfish motives despite being delusional. All the villains in the book are encountered by the Prince, although I should say that the King was not really a good person either, but he doesn't really molest the Pauper while he is in the castle. He is more of an terrible person to other people than the one he thinks is his son.

Honestly, I was surprised at there not being a main villain. My only exposure to this story was the Disney short with Mickey Mouse. They had Pete trying to usurp the throne by crowning the Pauper Mickey. That was actually a cool plot, but the original story just doesn't do that.

"The Prince and the Pauper" is a very exciting story, but it can be hard to read at times. The narrative is fine to read, but the dialog is basically Shakespeare. Where it is difficult at first, it does get easier to understand fairly quickly. I didn't have a problem with it. Honestly, it made everything anybody said sound beautiful no matter how mundane the remark. That said, however, children won't be able to read this for these same reasons.

I really, really enjoyed this story. My favorite book of all time was "The Never-Ending Story," but this book comes really close to beating it. It may actually have. I spent a lot of time yelling at the pages when something amazing or exciting happened. A lot of my pleasure and grief happened in the Miles Hendon scenes. He is just such a wonderful man. If I haven't made it clear yet, I do so extremely recommend this book. It is a classic that should be required reading for everyone, and I don't normally say that.

This blog was written on May 28, 2025.

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Monday, August 18, 2025

Fairy Tale Spotlight: The Whipping Boy [Book Review]

"The Whipping Boy" is a book written by Sid Fleischman. It was published in 1986. This book was made into a TV Disney movie, and I am pretty sure I saw it. Because of my random memory, I decided to read this book.

Ironically, I am busy reading Mark Twain's "The Prince and the Pauper" right now. "The Whipping Boy" seems to be very much inspired by that classic story, but it is it's own thing. There was a whipping boy in Mark Twain's book, but he was not as an important a character as he was in this one. It feels like the author just got inspired and wanted to make a bigger todo with the idea of a whipping boy.

A whipping boy is a rarely used person who would be punished when a prince acted out. It was done because no one should lay hands on the prince's person. The concept does favor the idea that the prince would be a brat and never have to worry about consequences, because he had a whipping boy to take those consequences for him. That's the general idea of this book.

Although the prince in this story has a name, he is more often called "Prince Brat" and for good reason. He was entitled and did whatever he wanted. In this case, he decides to go on an adventure, bringing the whipping boy with him. This ends up leading them into quite a lot of danger when they are captured by villains who wish to hold them for ransom.

From here, something similar to "The Prince and the Pauper" happens. They switch places. The brigands actually believe the whipping boy is the prince. This deception leads to a lot of silly entertainment, but most of the story has more to do with how their relationship fluctuates as they learn from one another. I won't say more than that.

"The Whipping Boy" is an award-winning children's book. It is actually a good read, and I do recommend it. It did make me smile, and I enjoyed how the characters were represented. Also, I just think the whole idea of the whipping boy in general. It is a concept rife with literary opportunities.

This blog was written on May 21, 2025.

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Wednesday, August 13, 2025

Fairy Tale Spotlight: Nuts [Video Game Review]

"Nuts" is a video game created by Bernard De Windt. It was released in 2001. It is a single map for classic Doom II. It is also probably one of the most intimidating Doom maps of all time. Most people take a look at the opening sight and just quit.

There is no story to "Nuts." In fact, the name implies that the entire concept of the game is insane. You start off in a room with more enemies than your mind can possibly calculate. I mean, just look at the image I included. That's pretty much the first thing you see. But you might also notice that all the demons are looking away from you. They don't know you are even there. If this game did have a story, I imagine it would be about Doom Guy infiltrating where the demon military was stationed... only to find himself in something of an awkward position. At the very least, they don't see him... yet.

Despite seeing all these enemies at the first of it, there is a second room past that far wall that opens up when you hit a switch. That room is even worse. It contains nothing but Doom's heavy hitters and bosses. It also has an absolute ton of Arch-viles that can begin resurrecting downed enemies as well as setting you on fire. When you realize what you have to deal with, the task of even finishing this map seems much too daunting. This is why most people just quit.

No joke, this is a very small map with well over 10,000 enemies in it. It is a fight, to be sure. But if you take the time to plan things out a little, it is really not that bad. The name of the game is "infighting." You have to heavily rely on trying to get the demons to fight themselves in order to dwindle down their numbers. You also have to worry about not getting stuck between all those bodies. Ammo won't be too much of an issue. You also have a BFG9000, a plasma gun, and whatever guns the enemies drop. It's entirely doable, but it does take time. You really need to work on that first room before you open the second. It's just too much trouble to deal with both at once.

I was able to clear out the first room in about 20 minutes, but I have never killed everything in the second. To me, it was more about just getting out. I still have to infight them for a while before I make the run. They are also really badly blocking my entrance in there too which is the main concern. I have to sort of herd them away from the entrance just to give me a thin enough path to BFG9000 my way into an opening, then it is a helter skelter run to the map's exit. Just finishing this map feels great, but I always feel a little bad that I don't try and kill everything. I only manage to kill just over 9000 of the enemies before I nope out.

"Nuts" is all about overcoming what appears to be impossible odds. It is, by definition, a slaughter map. You are showing up to slaughter as much as you can and then get the hell out of there. "Nuts" is a fantastic map, and I absolutely recommend it. It can be acquired for free in the excellent Doom+Doom II Remaster by NightDive Studios.

This blog was written on May 14, 2025.

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Monday, August 11, 2025

Fairy Tale Spotlight: Doom Eternal [Video Game Review]

My thumbs hurt so much. Mainly my right thumb. Wow. The pain lingers on. This happened once before, and I forgot the pain. Now, it's back, and the memory is back too. My poor thumbs.

"Doom Eternal" is a video game developed by Id. It was released in 2020. It destroyed my thumbs.

This game is the sequel to "Doom (2016)." The connection between the two stories is really rough and hard to follow. Basically you now have your own floating base out in space which doubles as the most metal man cave ever imagined. You are fighting the demons which have invaded earth. Although this game takes place after Doom II, it is also a reimagining of it. That said, the game actually takes place in a bunch of different places and planets.

The gameplay here is similar to the previous: keep moving and kill everything. It is not hard to figure out, but it is hard to master. Your character is extremely agile to the point of silliness. You are bouncing all around like crazy, while trying to kill the demons. It is way more kinetic than the previous game.

The main additions here are the weak points on the enemies. Every enemy has one. You can either just waste ammo trying to kill it, or go for the weak point to make it easier. It's insane, and never ends. It is a constant battle of both movement and accuracy. My poor thumbs.

The collectathon is back, but it is better managed this time around. There is also an "extra lives" system that will revive you if you have them to spend. I actually did like this system. It was useful for the situations that just overwhelmed me too much.

Also this game brings back the Unmaykr from "Doom 64." Once again, it is extremely hard to obtain, and once again it is much more devastating than the BFG9000. I like how it balances out it's deadly power with how hard it is to obtain. Nice!

Like in Doom II, the game ends with a fight with the Icon of Sin, but this time it is not just a silly wall texture. It's there, and it is one of the most insane bosses you will ever have to fight. Well done.

The game's story is very odd and adds a lot that many people might not like. It steers sharply away from Christianity and creates lore with angel-like aliens from another dimension. It's not actually bad, per se. It is really just kind of a strange decision. People want to play Doom more than learn about the story. It's fine.

"Doom Eternal" is a bloody, gory, and nonetheless exciting game in the Doom series. It probably could be called the most beautiful, ambitious, and fun Doom ever made up to this point. It took what they started in "Doom (2016)" and dialed up to 1000. Bravo. I recommend it so much. And yet, I still have one very serious complaint... My poor... poor... thumbs.

This blog was written on May 9, 2025.

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Wednesday, August 6, 2025

Fairy Tale Spotlight: Mere Christianity [Book Review]

A friend of mine got me into a guy named Dr. Frank Turek a while back. He was really good at debating people on the side of Christianity. I read one of his books, but I still continued to listen to him speak. One of the books he would often cite was the one I am reviewing today.

"Mere Christianity" is a book by C. S. Lewis. It was published in 1952. The entire concept of the book was supposed to be the very bare facts of what Christianity is and what was expected from someone that wanted to be a Christian. It is one of the most focused Christian books you can possibly read for this reason.

This is a difficult book to review because the point is more about what the book is rather than what it says. You have to really be interested in the basics of Christianity in order for you to even care about what's in there. In fact, the author even often warns people that there may be reasons you would not want to read it. There may be, after all, a lot of stuff in there that you may not want to see. And after reading it myself, I agree.

"Mere Christianity" is not a feel-good book, per se. It certainly could make you feel good. There were several passages from it that made me smile, but there were others that made me feel pretty bad. The latter happens mainly because this book tends to make you look back at yourself at things you probably don't think about very often. Whether some of those things are perfectly true are uncertain, but you can tell that C. S. Lewis had decided to take this path. He also chose to share it with the world.

The first and foremost thing that really helped me appreciate this book was the fact that C. S. Lewis stripped the entire book of denomination. He does mention that he was a member of the Church of England, but he went out of his way to point out that he was not going to go into the specifics of his own church or any other. He only wanted to give us Christianity at its very basic.

To someone that might be interested, Christian or otherwise, this is a good book to have the whole thing spelled out with out all the noise. It explains it fully, talks about expected behaviors, and then promptly ends. For that reason, it is a very solid read, but, like I said, there will almost no one in the world, including the author, that will find one or many things in the book that they will dislike. The reason for this is that Christianity is all about transformation.

The end result of Christianity is to become something different. This isn't about sinning or not sinning. This is just about going from being a human being into whatever the next stage is after that. I won't go into the details. The book does that well enough, and I think the book will deliver the material better than I could. I recommend it for anyone who is actually interested in Christianity for what it truly is.

This blog was written on May 8, 2025.

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Monday, August 4, 2025

Fairy Tale Spotlight: Doom (2016) [Video Game Review]

"Doom" is a video game developed by Id software. It was released in 2016. It is often referred to as "Doom (2016)" so it isn't confused with the original game that came out in 1993. I usually don't like it when franchises do this, but in this case it worked out. There is nothing cooler than seeing DOOM appear in big letters at the start of the game. I honestly did not want to see anything else with it.

Many people just see this as a re-do of the original story but with some significant twists. But I can assure you that this is absolutely the same Doom Guy from Doom 1, Doom 2, Final Doom, and Doom 64. (Doom 3 has nothing to do with this at all.) It came to a point where he just could not go on living a normal life, so he ends up staying in hell to just keep killing. He ends up being trapped in a sarcophagus and "rescued" by a group on Mars trying again to use Hell's energy for all the wrong reasons. Yeah, the same old story.

Only this time, Doom Guy seems to be a part of an ancient lineage. That is the major change to the lore. They don't go into it too much, but it seems that Doom Guy is actually an ancient being called the Doom Slayer. He is a man destined to fight the forces of Hell and is really good at doing so.

Where the gameplay is more advanced than the previous games, it sort of has the same feel. When you are in a fight, you cannot stop moving. You have to run and shoot on the fly like a mad man. But you also have to jump around and use your weapon upgrades as well. It's absolutely nuts.

Speaking of upgrades, there are so many. You are constantly looking for them to give you and your weapons more abilities and perks. I guess this is okay. I like that I have options, but I never once had fun trying to find them all. Some are them are so well hidden that you might miss them. I just want to fight.

I do like how you can stun enemies, giving you an opportunity to leap towards them and rip them apart with your bare hands. That never got old. It's something you will be doing a lot, and it's great every time.

The bosses are few in this game, but when they happen, it is an experience! They show up, and a huge health bar appears across the top of the screen. It's all done in a way to let you know that this will not be an easy fight. And that reminds me to point out how wonderful the presentation of this game is. It's brilliant!

The whole world is beautiful. And the Hell maps are the best. They are sculpted to resemble the covers of heavy metal albums. They outdid themselves here. "Doom 3" did a good job too, but this game wins the award between them. Great job.

"Doom (2016)" changed the way Doom is played, but they found a way to blend modern gaming with a classic feel. It's good. It is exceptional. They called this game "Doom" for a reason: that's all it was, and it was all it needed to be. Bravo.

This blog was written on April 23, 2025.

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Wednesday, July 30, 2025

Fairy Tale Spotlight: Doom 64 [Video Game Review]

"Doom 64" is a video game developed by Midway in 1997 for the Nintendo 64 console. It has since been updated and re-released in 2020 by NightDive Studios. That's really the version I am going to be talking about. Although I have thoroughly played this game, I have not played it very recently. Most of this review is being taken from memory.

For a game made right after the release of Doom II, it is shocking to find a game that plays so similarly that was not even made by Id. Obviously Midway was trying to go with a formula that worked. "Doom 64" plays like classic Doom flawlessly and is fun for exactly the same reason. Kind of crazy though when you consider that FPS games on the N64 at the time were a lot more advanced, allowing you to jump, look up and down, and other quality of life improvements. These things actually did negatively affect "Doom 64" at the time, and people sort of ignored it. Sad, but true.

But Midway were still geniuses in my opinion. They may have suffered a great loss from that version of the game, but the future would tell a different tale. We now look back on "Doom 64" and realize just how good we had it and also how selfish we were, clinging to all the bells and whistles of the modern FPS generation. "Doom 64" was just as good as the previous Doom games, and maybe that's all it needed to be. It was Midway's love letter to a game that was still going strong on PC, and by today, we finally appreciate that. Better late than never.

"Doom 64" takes place canonically after the events of "Final Doom." Here is a copy and paste of the story:

A planetary policy is established to quarantine the U.A.C. research installations with apocalyptic levels of radiation. For years, the installations stood motionless and abandoned, until a long-forgotten satellite monitoring one of the installations, barely functioning due to years of being subjected to high levels of radiation, sends a message back to Earth.

The message indicates that a single entity, with vast rejuvenation powers and masked by the extreme radiation levels, escaped detection in its crippled state. This entity systematically altered decaying dead carnage back into corrupted living tissue, resurrecting the demons.

As the only experienced survivor of the Doom episodes, the Marine is sent in alone to exterminate them. Later, he realizes the demons had planned for this, after he unknowingly allowed himself to be lured back into Hell. The demons are unable to defeat him, and with the Unmaker, he eventually battles and kills the Mother Demon. The game ends with the Marine, no longer capable of having a normal life following his encounters with Hell's forces, deciding to remain in Hell forever to ensure no demon ever rises again.

Despite the gameplay being the same, there are major differences in other areas that need to be addressed. Most of the demons are back, but they have been redesigned to be decidedly scarier to look at. The Revenants and the Arch-viles were omitted sadly, however there was a final boss included.

The music in this game is dark and terrifying. It's also extremely good. Like... go listen to the music from this game on YouTube or something. It is some of the most beautifully dark ambient pieces I have ever heard. It fits the look of the game too. "Doom 64" has a very dark and gloomy atmosphere to it. In some ways, this game represents what "Doom 3" probably should have been, because it somehow comes across as dark and terrifying while still replicating the fast action gameplay of the original. Nice job!

Did you think the BFG9000 was the top dog of Doom weapons? Not in "Doom 64!" While the BFG9000 is in the game (and still badass), there is a new addition that, if used properly, is a far superior killing device: The Unmaker. I love that name. I love that name almost as much as the BFG9000. It rocks.

The Unmaker is a laser weapon that, when you first get it, isn't actually all that powerful, but you can upgrade it three times during the campaign. By the time you completely upgrade it, it absolutely shreds everything, including the final boss, with little to no issues. It is the most overpowered weapon I have ever used in any video game ever. My god.

I really should not like a weapon that is this unbalanced, but there are some aspects to it that make it okay. For one, the act of upgrading it is actually very difficult. You have to find three items called "demon keys" that are only located on secret levels. Also, there is no information in the game itself that tells you what these keys even do, so you might not even know that the Unmaker is even being upgraded. The demon keys themselves are actually used to keep extra enemies from spawning in the final boss fight... but are also upgrading your Unmaker. It's so confusing that I wouldn't be surprised if someone playing the game back then even knew what to do with all these things.

That said, the fact that you need all three keys to get the Unmaker to fully upgrade means that it won't be at full power until very much near the end of the entire game. This is the balance. Unless you use cheats, you won't actually see the full power of this gun until late, and you will be forced to rely on guns of lesser power (like the BFG9000) until that point arrives. Clever.

(I'm so sorry for gushing about the Unmaker so much. It only appears in two Doom games to this date, so it is just a rare and interesting find.)

Make no mistake, "Doom 64" actually is a fantastic game, and if you like classic Doom then you can't do much better. I recommend it. Just make sure you get the NightDive Studios remaster. It even comes with a new episode!

This blog was written on April 23, 2025.

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Monday, July 28, 2025

Fairy Tale Spotlight: Doom 3 [Video Game Review]

"Doom 3" is a video game developed by Id Software. It originally came out in 2004. It was... okay. The thing I really would rather talk about is "Doom 3: BFG Edition" which came out waaay later in 2012. This fixed all the problems with the original and made it an entirely acceptable game to play. It also included the classic Doom and Doom II for you to have fun with as well.

Normally when I review a Doom game, I play it through first. This is the first time that I didn't do that. I mean... I have played it; I just didn't replay it for this review as I have been doing. I started to though. I just was not having as much fun, and the reason for this was that Doom 3 is not really representative of the Doom experience that I crave these days. It isn't a balls-to-the-wall, heavy metal laced power fantasy. It's a survival horror!

"Doom 3" is dark, scary, and consistently manages to fill you with dread. You have to constantly fight for your own survival. Sure, you are a tough guy. Nobody is arguing that. But you are a tough guy whose soul is resting on the razor's edge of Hell. I never once felt powerful in "Doom 3." I always felt like I was fighting for my life and just barely making it. You know what? That's not a bad thing! It's just not what I have come to enjoy about Doom.

There is another problem. "Doom 3" is kind of its own story. It really has nothing to do with the other games, and that's kind of a bummer. The other games actually do have fun and interesting stories. This one does too. It just isn't the same kind of story.

The developers wanted to make Hell seem really palpable for the wickedness that it truly represented. It wasn't just about demons; it was about the wickedness of sin. This concept was made visual and done extremely well. I did love this game's presentation.

Now, for the elephant in the room. Why is the "BFG Edition" better? The problem with the original game was that the developers tried to make the game scarier by forcing you to switch back and forth from a gun to a flashlight. This was not good. It made most of the game too dark to see anything. Most of the time, you were just shooting in complete darkness. Sorry, Id, but you screwed up. That wasn't scary; it was just annoying.

The "BFG Edition" completely remedied these issues, handed over all the expansion episodes, and the classic games to boot. It was a wonderful gesture that just took them perhaps a little too long to get to. But now-a-days, it is an easy thing to recommend "Doom 3." It's worth your time if you don't mind your Doom themed in a darker, more terrifying way. It is what it is, although to be fair... the world has pretty much moved on.

This blog was written on April 22, 2025.

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Wednesday, July 23, 2025

Fairy Tale Spotlight: Doom + Doom II [Video Game Review]

"Doom + Doom II" is a remaster of the original classic Doom video games. It was released in 2024 and developed by NightDive Studios. I have been mentioning them like crazy lately, but I never actually reviewed the game itself. I was more-or-less talking about the original games that I was playing on this new port. I'll be brief.

The whole genius around this title is that it makes an old game so wonderfully accessible to everyone. Indeed, the classic Doom episodes were already available by different independent ports that you could download. These were not always friendly to people who were less PC savvy. I was able to figure it out a little, but what I really wanted was a simple, easy-to-understand port of Doom that would just.... you know... work.

I did not just want it to work, I wanted it to work well with controller support and all the bells and whistles that make modern gaming so friendly. Games today are not like they used to be. Today we have widescreen monitors, better graphics and sound capability, and a host of other quality of life improvements. "Doom + Doom II" takes advantage of all of these things while still basically keeping the game the same as it always was. In fact, a lot of these new features can simply be toggled on and off to your own preferences.

An example of an improvement is that you can now hear if a sound is happening to the left, right, or even forward and behind. Yes, sound design was a major design element for this port. Not only that, but everything is perfectly crystal clear to look at. You can play with a superb resolution with no slowdown at all. Everything is fast and wonderful.

This port also brought together all the main episodes for Doom and Doom II. It also included a brand new episode for you to play which I have already reviewed. Gentlemen, this is the best list I have ever had the pleasure of looking at:

-Doom

-Doom II

-Master Levels for Doom II [Assembled into a single campaign.]

-TNT Evilution [Final Doom]

-The Plutonia Experiment [Final Doom]

-No Rest for the Living

-Sigil

-Sigil II [Only just added in 2025.]

-Legacy of Rust [A brand new modern campaign.]

This is it, baby! This is everything in one package. Not to mention the sheer massive amount of extra episodes and mods available on it's mod browser. Oh yes! You can download tons of alternative games made on the Doom engine from some of the best and brightest map-makers the world has ever seen. It's all here.

The crazy thing to me was the price. This entire package was only $9.99. Ten freaking dollars! There is no better value anywhere on anything. It's insane. And what was kind of crazy was that I kind of got it for free. Because I already owned the old antiquated Doom titles, NightDive just gave this to me for nothing. What did I do to deserve this?

There have been some complaints that this port does not include some of the improvements of the popular independent ports, such as the ability to jump or look up and down. NightDive was not trying to reinvent Doom. They were just trying to make the original experience more friendly and accessible. They succeeded.

If you are a Classic Doom fan, this is the ultimate and easiest way to play it comfortably. And for ten bucks, how could I not recommend this. It's worth it in so many ways. Rip and tear, my friends! May Classic Doom live forever!

This blog was written on April 22, 2025.

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Monday, July 21, 2025

Fairy Tale Spotlight: MAP33 - Betray [Video Game Review]

My last blog dealt with a really awful secret map from the "Doom 3 Collector's Edition" (2005) version of Classic Doom. This blog is the same thing but for Doom II. It had an extra secret map (a third one) known as "MAP33 - Betray"... and it's set in a sewer! Why?! Oh wait, the name of the map is "Betray." Now it makes sense.

But is the map any good? Well, kind of.

"Betray" does have some structure to it, but I think the idea of it was to be somewhat maddening. Right off the bat, nearly the entire map has you walking around in nukage, but none of it hurts you. That is already off-putting. The map is also full of teleporters and switches. I mean... a lot. It might be a record even.

Mostly what you end up doing is going into a room, flip a switch, walk onto a teleporter which takes you to another room with a switch, and this happens over and over again in different areas of the map. Intermixed with this layout, there are a lot of high level enemies here such as Mancubi, Revenants, and even Arch-viles. Also a few Nazi SS soldiers? That's random. Remember this is technically the second level in the game if you find it!

Happily the map does include a lot of nice weaponry. No BFG9000, but pretty much everything else. It will help with those high-level demons. But the whole concept of the map is meant to confuse and misdirect you in a way that is honestly a little annoying.

"MAP33 - Betray" does actually have a better design than "Sewers" did, and there were genuine moments where I was having fun. But much of the map design baffled me. I'd say its better but not necessarily great. I would, however, recommend a playthrough, though, just to see how you feel about it. You can download it as a standalone mission in the excellent "Doom + Doom II Remaster" by NightDive Studios.

This blog was written on April 21, 2025.

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Wednesday, July 16, 2025

Fairy Tale Spotlight: E1M10 - Sewers [Video Game Review]

I hate to say it but I was not playing the Doom games when they first came out. Although I had a PC, I did not know much about the games, and I was not particularly looking for them. Honestly, my first real PC game love was "Dark Forces 2: Jedi Knight." I played the hell out of that game and was not really interested in crappy-looking games like Doom.

I did not get into Doom until way later in 2005 when it was released in the "Doom 3 Collectors Edition." When I heard that the original games were going to be included with Doom 3, I was there. That was just such a great deal! This was my very first experience with classic Doom, and I quickly learned to love it, despite it looking very antiquated compared to the games I was playing at the time, including Doom 3 of course.

But something very weird happened when I began playing the first mission called "E1M1 - Hangar." In that mission, there is a secret where you can go outside in two different ways. There is an outdoor area and a tunnel area. This is normal in all versions of this first mission. But when I was playing this, I was bumping against the walls of the tunnel. The mission suddenly ended, and I was sent to a secret mission called "E1M10 - Sewers." I did not know this at the time, but this mission was only in this particular re-release of classic Doom. In my ignorance of the series, I thought this was normal and was confused when I never could get this mission to activate in later versions.

The original Doom episodes traditionally only have 9 missions, the 9th one being the secret mission. That means that this version of Doom actually had two secret missions, something that only Doom II was known for. How cool is that?

Well, it's not.

"Sewers" may go down as one of the more un-fun Doom maps I have ever played. You may have heard that there is a sort of dislike for Sewer themed levels because of their very drab appearance. A lot of dark greens and browns. But this map is just so unfocused in its design.

There are a lot of corridors that don't really go anywhere. The monster count is also quite high for a map that takes place right after the first one. Your gun selection is extremely limited, and ammo pickups are... okay... but not great. I got lost frequently in this map and had to consult the automap so much that I was practically playing on it. It's just a big, huge mess with very little structure. It honestly feels like baby's first doom map, like if a really young kid is trying to make his first map but doesn't yet know how to make it good.

The only real interesting thing about it was that it includes Cacodemons and Lost Souls in an episode where they are not supposed to exist yet. There are also a couple of Barons of Hell there as well, which were supposed to be the final boss of the episode, but I guess you can fight them here with no rocket launcher. Not fun.

To make matters even stranger, when you finish the mission, it takes you back to "E1M1 - Hangar!" What the heck?! So you have to play the first mission over again, and technically, you could go back and replay Sewers if you were a masochist or something. Really not good.

If you wanted to play this weird anomaly on its own, you can download it as a stand alone mission in the excellent "Doom + Doom II Remaster" released by NightDive Studios, but I don't really recommend it unless you are really curious about seeing an obscure official Doom map. Episode 1 never needed this addition, and it sure is telling that it was never included in any future releases since then. Rest in peace, stupid Sewers map.

This blog was written on April 21, 2025.

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Monday, July 14, 2025

Fairy Tale Spotlight: The Flowering of the Strange Orchid [Short Story Review]

[I spoil the entire story.]

"The Flowering of the Strange Orchid" is a short horror story written by H. G. Wells. It was published in 1894. This is not a well-known story of his, but there was a particular reason I wanted to read it.

The story follows a man named Winter Wedderburn (I hate his name) who collects orchids of different varieties. He lives with his female cousin, who is also his housekeeper. These are the primary players in this short tale. One day, Winter wakes up and has a strange feeling like something unusual or special will happen to him. This feeling comes more from leading a rather boring life.

He goes out and purchases a number of orchids, but one of them is very strange. This particular orchid seems to have been found next to a corpse, which really puts off his housekeeper. She does not want to have anything to do with it.

Winter then spends some time taking care of it. It begins to grow some leaves which the housekeeper thinks looks a little like human fingers, but Winter assumes it's all in her mind. He continued to spend time in his hothouse, tending to it.

One day, the aroma coming from the plant makes him pass out. His housekeeper checks up on him, and sees him laying on the floor of the hothouse, with the orchid reaching its tendrils down to him. He is bleeding from several places. In an attempt to help him, the scent produced from the plant almost causes her to pass out as well, but she proves smart and breaks the windows of the hothouse to air it out.

She smashes the orchid, pulls the tendrils away from Winter, and rescues him just in time to get a doctor. At first, it looks like Winter won't make it because of the loss of blood, but he does actually survive. At this point, the story suddenly ends with absolutely no explanation about what Winter went through (which bothered me a bit).

I'll be honest: the story is somewhat interesting, but it's lack of explanation hit me as mildly frustrating. Obviously, though, this strange orchid fed on human blood, and that was the point. So why did I read this weird story? Well, apparently, it is widely believed that this obscure story by H. G. Wells was the chief inspiration for two films called "Little Shop of Horrors." I'm not even joking. Most people don't even know that those movies were based on anything but a script.

Of course, those movies were far removed from what H. G. Wells came up with... and they are objectively better. That said, I don't actually recommend this short story, but I do recommend you see either of those films, especially the one from 1986. I just feel the movie's inspiration was just too underwritten to be of any real notability other than it's connection to what it ultimately inspired.

This blog was written on April 16, 2025.

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Wednesday, July 9, 2025

Fairy Tale Spotlight: The Great Race [Book Review]

"The Great Race" is a novel written by Marvin H. Albert. It was published in 1965. This book is a novelization of the motion picture directed by Blake Edwards of the same name released in the same year. It was a common practice at the time for a book to be released alongside the movie as a means to further promote the film. But in order to do this, the book had to be written while the movie was in production, leading the author to only have the original script as a source. This often caused a lot of these books to be different than the movie it was based on as the film deviated from the original script.

"The Great Race" is about a automobile race from New York to Paris happening at the turn of the twentieth century. The two main contestants were a dashing and brave paragon of a man named The Great Leslie, and his opponent and chief antagonist was the vile and dastardly Professor Fate. This is a story of good versus evil in the very raw sense of the terms. Leslie was perfectly good and Fate was perfectly evil. Leslie had to win by being the better racer, but Fate had to win by being sneaky and cheating whenever he could, and as far as anyone cared in the story, that was perfectly okay. May the best man win in whatever way he choses!

Despite the story being about an automobile race, the story is more of an adventure that keeps changing in style as they pass through different parts of the world. One part was clearly pitched as a western with a crazy saloon fight, and later on it turns into a political intrigue story where an evil baron is attempting to usurp the throne of his prince. Crazy stuff, but it all leads to a very full and fun story.

There is also a major plot point having to do with the women's suffrage movement happening at the time. A woman named Maggie is trying to prove to the world that she can be a reporter and cover the race. She, at first, claimed that she could enter the even win the race, but that fell apart real fast when she picked a steamer as her vehicle of choice. The male/female dynamic between Leslie and her are well done. A lot of the story has to do with him trying to prove that men are better than woman in some areas, where she believes that a woman can be equal if not better than any man. It's a debate that runs all the way to the end of the book, and I liked how it concludes.

My favorite character is easily Professor Fate. Yes, he is evil, but he is also quite clumsy. He has a loyal henchman named Max who always helps him with his gadgets and evil schemes. He was well represented in this book. It's hard to see Max as played by anybody other than Peter Falk, even in how it was written. The two were always fighting each other, since evil always turns on itself, but they stayed the course of villainy all the way to the end. I loved it.

As I mentioned earlier, this book is based on the original script, and it shows. If you have seen the movie then this book is still worth reading. There was completely changed scenes and some new ones that can only be found in the book. Some scenes that felt cut short in the film keep going in the book, and that was really cool to finally see what the original plan was. This sort of film novelization is exactly what I am looking for when I set myself to read them.

I do recommend reading "The Great Race," and I should also say that the movie is worth your time too. It's one of my most favorite films ever made, and I really think it's the villains that keeps me coming back. That said, this book is now considered obscure. For some reason, all the novelizations of the Blake Edwards movies are now considered "collectable" status. That means they are all very experience to buy. I was lucky to have a friend who wanted to give it to me as a gift. Great read!

This blog was written on April 14, 2025.

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Monday, July 7, 2025

Fairy Tale Spotlight: Mutant Alley - Daedalus [Book Review]

[This review contains no spoilers, but it is a review of an erotic piece of literature. You may not want to read about that, and, if so, feel free to skip this one.]

"Mutant Alley - Daedalus" is an erotic science fiction book by Rex T. Loveshaft. Yeah, I know the name's made up, but he gets points for cleverness. It is the sequel to his previous story "Mutant Alley - Ares," which I have already reviewed. Although the term "sequel" might not be appropriate in this case, since this one appears to take place along the same timeline as the first.

The story here is more of a detective story. It mostly revolves around a raptor hybrid named Daedalus and a female detective named Josephine Baker. They get involved with some bad people, and the fact that the hybrids have little to no rights just complicates matters. That said, it is interesting to see this world from more of a detective's perspective.

Daedalus certainly differs a lot from Ares the T-Rex, giving the story a new perspective. He is, for one, a narcissist. He absolutely loves himself and greatly dislikes being mistreated. Detective Baker is actually former military and once had very strong feelings for a raptor hybrid in her unit. But Daedalus comes across as much too toxic for her... at first anyways.

Like in the first book, the writing is superb. It's not only cleverly written, but there is a lot of humor mixed into it as well. I get the feeling that this author really likes polyamorous relationships, which is a romantic relationship with three or more people. It's pretty kinky; there's no denying that.

This particular story had a very 90's police drama feel to it, and I really liked that. I know it still takes place in the future, but I couldn't help but feel that I was watching a movie from that period. It was really cool.

I also think the ending was a bit more satisfying this time around. Instead of just wrapping up the overarching plot too quickly, the author chooses to focus much more on the characters relationships, which I liked. This is a good story that never loses it's focus even while partaking in some very kinky scenarios. I do recommend it. And by the way, Daedalus steals the show. I loved him.

This blog was written on April 12, 2025.

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Wednesday, July 2, 2025

Fairy Tale Spotlight: Chex Quest 3 [Video Game Review]

"Chex Quest 3: Invasion!" is a video game developed by Chris Jacobi who was the director and lead artist of Digital Café. It was released in 2008. Despite being the third game in the series, "Chex Quest 3" is really just an indie title. It was made for the fans of the original two games who always wanted a third game.

I couldn't really find a story for this one. From the looks of it, the Flemoids attack the home base, forcing you to fight them off. This was an all-out attack too. They send a lot of enemies after you, and many of them are new and much harder to kill. I found this game to be pretty challenging at times.

I liked the maps overall. There were decent indoor and outdoor settings that were diverse in there design. I spent most of my time managing my ammo, because there were seriously a lot of enemies coming at me. This one felt more like Doom, even though it was still non-violent.

There were still only five maps. I guess at this point the idea was to just keep the five-map tradition going. But if you think on it, the whole trilogy is fifteen maps total. That's a nice big game to play if you did it all at once. I liked it. I am also really happy the final game was a decent challenge. The first two can feel a little like baby's first Doom game.

I do recommend "Chex Quest 3." I know I didn't have much to say about it, and I think it just feels like more of the same... which is a good thing. I love the whole idea that a game released in a cereal box managed to get such a huge cult following. That's so cool. I mean... Chex really had nothing to do with the third one... and yet it still feels like it's trying to get me to eat more Chex. Talk about dedication!

If you want to play it, you can download it from the mod browser in the excellent Doom+Doom II Remaster from NightDive Studios.

This blog was written on April 7, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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Monday, June 30, 2025

Fairy Tale Spotlight: Chex Quest 2 [Video Game Review]

"Chex Quest 2: Flemoids Take Chextropolis" is a video game developed by Digital Café. It was released in 1997. Unlike the first game, which actually came in a box of Chex cereal, you had to download this game from the internet at probably dial-up speeds. Well, I certainly was not going to do that, but many people still did. Also keep in mind that this game is really just a heavily modified copy of "Doom."

First off, let's start with a copy and paste of the story:

Chex Quest 2 starts with the Chex Warrior returning to his home planet and landing in Chex City. As he lands he notes with a little apprehension that everything is quiet... Too quiet. As he leaves his ship, it becomes apparent that the Flemoid threat has reached his homeworld! Grabbing his trusty zorcher again, he races to the rescue of his beloved home. Battling through a spaceport, a cinema, a museum, and through the city until he reaches the sewers, where he faces his biggest challenge yet: The Flemoidus Maximus! Download it now, and see if you can handle the heat!

The main difference here is that the game takes place on your home planet. This is a little like going from Doom to Doom II as far as story. Instead of "Hell on Earth," you now got the Flemoids taking over our cities. The best part of this sequel are the locations. The theater was cool. Each of the showrooms had a different film playing, although it was just a loop. Also the goofy movie posters in the lobby made me laugh.

My favorite mission was probably the museum. They showcased a bunch of classic paintings and sculptures that were modified to have Chex included in them somehow. Even though I was fighting a lot of enemies, I found myself stopping to just look at some of that art. It was very funny. Also the place really did feel like a museum.

I would say that the map design was better in the second game. Unfortunately, there are still only five maps. On the plus side, there are a lot more enemies in larger groups this time. It kept me on my toes for the entire run. The final fight was much improved by filling a huge room full of really tough enemies, but I still say that it was still not that great. If you have the LAZ Device in your inventory then you'll still blow through the fight pretty handily. I guess it was a nice try.

Other than a couple enemy changes, that's really all there is to say about "Chex Quest 2." It was good, and I should say that it is a little bit better than the first game. It improved on some things. I recommend it. If you are interested in playing it, it can be found in the mod browser of the excellent 
Doom+Doom II Remaster developed by NightDive Studios.

At the end of the game, they claim a third game is going to come out, but it never did... officially. Chex just decided to end the "Chex Quest" series before it could reach trilogy status. However, that didn't stop some people from making it anyways! I'll be playing that soon. If I can finish it, I'll write a review for it.

This blog was written on April 7, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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Wednesday, June 25, 2025

Fairy Tale Spotlight: The Talking Parcel [Book Review]

"The Talking Parcel" is a book written by Gerald Durrell. It was published in 1974. It is a very obscure book these days. You are lucky to even find a copy. Apparently it has been out of print for quite some time, and it doesn't look like anyone really cares about it anymore. This is kind of sad since I really enjoyed reading it.

"The Talking Parcel" is a fairy tale to the tune of the Oz books. It revolves around three children, two boys and one girl---Peter, Simon, and Penelope. They find a wrapped parcel floating out on a beach, and when they open it up, there is a talking parrot (his name is actually just Parrot) inside who claims to be from a magical land called Mythologia. Apparently the land has been taken over by cockatrices, who are like large birds that shoot fire out of their beaks. And so the children agree to follow Parrot there in order to help free the people from the cockatrice's tyranny.

One thing you will notice about this story is that it is extremely British. It's in the way everyone talks, acts, and how they get along with one another. Parrot especially is the very pinnacle of a British gentleman. He even has a little umbrella and a pocket watch. He is probably my favorite character in a story that actually has a lot of endearing characters in it already.

There is a toad named Ethelred who fancies himself as a really good spy, even though everyone always sees through his disguises and lies. That said, he is actually really lovable and funny. The girl, Penelope, especially liked him because of how hard he seemed to be trying to be the perfect spy. I imagine Ethelred's creation was likely inspired by the Cold War which was happening at the time. Imagine that: a children's character based on the Cold War. It worked though!

Mythologia is a pretty good name for this fantasy world. Most of the creatures there are mythological animals such as unicorns, dragons, sea monsters, will-o'-the-wisps, werewolves, firedrakes, and mandrakes. There are also regular talking animals living there as well.

Hilariously there is a colony of extremely cowardly weasels. Oh my god, I loved the weasels. They were presented in such a cartoonishly, cowardly way with really good comedy beats. In fact, most of the humor is extremely spot on throughout this book. This is a very funny book that will put a smile on anyone's face. The author went into it with humor in mind, but it is still there to entertain the young child.

Did you know that "The Talking Parcel" was made into a feature length animated film? It came out in 1978, and I have watched it. It's pretty darn good, although the animation can be a little wonky at times. Also the two boy characters, Peter and Simon, were omitted for the movie. It was only Penelope going on the adventure. It's a truncated, somewhat altered story, but it carries you through the main points of the book just fine.

I am giving a high recommendation for both the book and the movie for "The Talking Parcel." I literally have no idea why this story fell out of public favor. It's really a solid adventure that can be enjoyed by young and old. I guess sometimes this sort of thing happens. Finding the book is doable, but it's a lot easier to watch the movie on YouTube. Either way, I do recommend you experience this story any way you can. It's worth it.

This blog was written on April 7, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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