But is the map any good? Well, kind of.
"Betray" does have some structure to it, but I think the idea of it was to be somewhat maddening. Right off the bat, nearly the entire map has you walking around in nukage, but none of it hurts you. That is already off-putting. The map is also full of teleporters and switches. I mean... a lot. It might be a record even.
Mostly what you end up doing is going into a room, flip a switch, walk onto a teleporter which takes you to another room with a switch, and this happens over and over again in different areas of the map. Intermixed with this layout, there are a lot of high level enemies here such as Mancubi, Revenants, and even Arch-viles. Also a few Nazi SS soldiers? That's random. Remember this is technically the second level in the game if you find it!
Happily the map does include a lot of nice weaponry. No BFG9000, but pretty much everything else. It will help with those high-level demons. But the whole concept of the map is meant to confuse and misdirect you in a way that is honestly a little annoying.
"MAP33 - Betray" does actually have a better design than "Sewers" did, and there were genuine moments where I was having fun. But much of the map design baffled me. I'd say its better but not necessarily great. I would, however, recommend a playthrough, though, just to see how you feel about it. You can download it as a standalone mission in the excellent "Doom + Doom II Remaster" by NightDive Studios.
This blog was written on April 21, 2025.
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It seems the creators thought the surprises were the best part of the DOOM franchise. They tried to create such an experience using confusion to cause surprise.
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