Wednesday, August 13, 2025

Fairy Tale Spotlight: Nuts [Video Game Review]

"Nuts" is a video game created by Bernard De Windt. It was released in 2001. It is a single map for classic Doom II. It is also probably one of the most intimidating Doom maps of all time. Most people take a look at the opening sight and just quit.

There is no story to "Nuts." In fact, the name implies that the entire concept of the game is insane. You start off in a room with more enemies than your mind can possibly calculate. I mean, just look at the image I included. That's pretty much the first thing you see. But you might also notice that all the demons are looking away from you. They don't know you are even there. If this game did have a story, I imagine it would be about Doom Guy infiltrating where the demon military was stationed... only to find himself in something of an awkward position. At the very least, they don't see him... yet.

Despite seeing all these enemies at the first of it, there is a second room past that far wall that opens up when you hit a switch. That room is even worse. It contains nothing but Doom's heavy hitters and bosses. It also has an absolute ton of Arch-viles that can begin resurrecting downed enemies as well as setting you on fire. When you realize what you have to deal with, the task of even finishing this map seems much too daunting. This is why most people just quit.

No joke, this is a very small map with well over 10,000 enemies in it. It is a fight, to be sure. But if you take the time to plan things out a little, it is really not that bad. The name of the game is "infighting." You have to heavily rely on trying to get the demons to fight themselves in order to dwindle down their numbers. You also have to worry about not getting stuck between all those bodies. Ammo won't be too much of an issue. You also have a BFG9000, a plasma gun, and whatever guns the enemies drop. It's entirely doable, but it does take time. You really need to work on that first room before you open the second. It's just too much trouble to deal with both at once.

I was able to clear out the first room in about 20 minutes, but I have never killed everything in the second. To me, it was more about just getting out. I still have to infight them for a while before I make the run. They are also really badly blocking my entrance in there too which is the main concern. I have to sort of herd them away from the entrance just to give me a thin enough path to BFG9000 my way into an opening, then it is a helter skelter run to the map's exit. Just finishing this map feels great, but I always feel a little bad that I don't try and kill everything. I only manage to kill just over 9000 of the enemies before I nope out.

"Nuts" is all about overcoming what appears to be impossible odds. It is, by definition, a slaughter map. You are showing up to slaughter as much as you can and then get the hell out of there. "Nuts" is a fantastic map, and I absolutely recommend it. It can be acquired for free in the excellent Doom+Doom II Remaster by NightDive Studios.

This blog was written on May 14, 2025.

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1 comment:

  1. There are a few maps where getting the enemies to fight each other is the key. Still, this looks pretty daunting. Rather than kill everything, it seems the goal is to survive.

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