Although there is no official story text released for this one, the idea of it is very clear right from the start. You are chasing down a mad scientist who is doing some very terrible things involving hell and demons. He's basically replacing the UAC in this one.
This is a 20-map campaign with no secret levels. Most of the enemies you remember from Doom II are present, but some are edited to look a little different. There is a new enemy that flies around and attacks you, and, if you kill it, it releases a lost soul. Some of the weapons are different too. The chainsaw was replaced with some gloves that can shock enemies when you touch them. The BFG9000 is the same, but now it is thrown like a grenade.
The whole design of "Scientist" is both familiar and unique. The authors used a lot of unique textures to make everything look new and fresh. This is something they excel at. It sometimes feels like a non-Doom game, but the monsters are all clearly familiar.
The thing that I liked about this one was that you really feel like you are chasing the Scientist as you go along. In a number of the missions, you run into him and can briefly fight him. He always teleports away before you can finish him off though. This is cool. In most Doom stories, the antagonists are mentioned in the story, but you never really get to see them. It's all just a story for you to think about as you play. But no... you can see this Scientist as he does his work and continues to flee away from you. Brilliant! This is the only Doom game that did that well!
The game also culminates in a great final boss fight with the Scientist. I loved to finally get to finish him off after all that chasing. That's how you do a chase story!
I do recommend "Scientist." If you are interested in it, it is listed as a featured mod in the excellent Doom+DoomII Remaster released by NightDive Studios. Pick this one up!
This blog was written on March 23, 2025.
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