Wednesday, July 9, 2025

Fairy Tale Spotlight: The Great Race [Book Review]

"The Great Race" is a novel written by Marvin H. Albert. It was published in 1965. This book is a novelization of the motion picture directed by Blake Edwards of the same name released in the same year. It was a common practice at the time for a book to be released alongside the movie as a means to further promote the film. But in order to do this, the book had to be written while the movie was in production, leading the author to only have the original script as a source. This often caused a lot of these books to be different than the movie it was based on as the film deviated from the original script.

"The Great Race" is about a automobile race from New York to Paris happening at the turn of the twentieth century. The two main contestants were a dashing and brave paragon of a man named The Great Leslie, and his opponent and chief antagonist was the vile and dastardly Professor Fate. This is a story of good versus evil in the very raw sense of the terms. Leslie was perfectly good and Fate was perfectly evil. Leslie had to win by being the better racer, but Fate had to win by being sneaky and cheating whenever he could, and as far as anyone cared in the story, that was perfectly okay. May the best man win in whatever way he choses!

Despite the story being about an automobile race, the story is more of an adventure that keeps changing in style as they pass through different parts of the world. One part was clearly pitched as a western with a crazy saloon fight, and later on it turns into a political intrigue story where an evil baron is attempting to usurp the throne of his prince. Crazy stuff, but it all leads to a very full and fun story.

There is also a major plot point having to do with the women's suffrage movement happening at the time. A woman named Maggie is trying to prove to the world that she can be a reporter and cover the race. She, at first, claimed that she could enter the even win the race, but that fell apart real fast when she picked a steamer as her vehicle of choice. The male/female dynamic between Leslie and her are well done. A lot of the story has to do with him trying to prove that men are better than woman in some areas, where she believes that a woman can be equal if not better than any man. It's a debate that runs all the way to the end of the book, and I liked how it concludes.

My favorite character is easily Professor Fate. Yes, he is evil, but he is also quite clumsy. He has a loyal henchman named Max who always helps him with his gadgets and evil schemes. He was well represented in this book. It's hard to see Max as played by anybody other than Peter Falk, even in how it was written. The two were always fighting each other, since evil always turns on itself, but they stayed the course of villainy all the way to the end. I loved it.

As I mentioned earlier, this book is based on the original script, and it shows. If you have seen the movie then this book is still worth reading. There was completely changed scenes and some new ones that can only be found in the book. Some scenes that felt cut short in the film keep going in the book, and that was really cool to finally see what the original plan was. This sort of film novelization is exactly what I am looking for when I set myself to read them.

I do recommend reading "The Great Race," and I should also say that the movie is worth your time too. It's one of my most favorite films ever made, and I really think it's the villains that keeps me coming back. That said, this book is now considered obscure. For some reason, all the novelizations of the Blake Edwards movies are now considered "collectable" status. That means they are all very experience to buy. I was lucky to have a friend who wanted to give it to me as a gift. Great read!

This blog was written on April 14, 2025.

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Monday, July 7, 2025

Fairy Tale Spotlight: Mutant Alley - Daedalus [Book Review]

[This review contains no spoilers, but it is a review of an erotic piece of literature. You may not want to read about that, and, if so, feel free to skip this one.]

"Mutant Alley - Daedalus" is an erotic science fiction book by Rex T. Loveshaft. Yeah, I know the name's made up, but he gets points for cleverness. It is the sequel to his previous story "Mutant Alley - Ares," which I have already reviewed. Although the term "sequel" might not be appropriate in this case, since this one appears to take place along the same timeline as the first.

The story here is more of a detective story. It mostly revolves around a raptor hybrid named Daedalus and a female detective named Josephine Baker. They get involved with some bad people, and the fact that the hybrids have little to no rights just complicates matters. That said, it is interesting to see this world from more of a detective's perspective.

Daedalus certainly differs a lot from Ares the T-Rex, giving the story a new perspective. He is, for one, a narcissist. He absolutely loves himself and greatly dislikes being mistreated. Detective Baker is actually former military and once had very strong feelings for a raptor hybrid in her unit. But Daedalus comes across as much too toxic for her... at first anyways.

Like in the first book, the writing is superb. It's not only cleverly written, but there is a lot of humor mixed into it as well. I get the feeling that this author really likes polyamorous relationships, which is a romantic relationship with three or more people. It's pretty kinky; there's no denying that.

This particular story had a very 90's police drama feel to it, and I really liked that. I know it still takes place in the future, but I couldn't help but feel that I was watching a movie from that period. It was really cool.

I also think the ending was a bit more satisfying this time around. Instead of just wrapping up the overarching plot too quickly, the author chooses to focus much more on the characters relationships, which I liked. This is a good story that never loses it's focus even while partaking in some very kinky scenarios. I do recommend it. And by the way, Daedalus steals the show. I loved him.

This blog was written on April 12, 2025.

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Wednesday, July 2, 2025

Fairy Tale Spotlight: Chex Quest 3 [Video Game Review]

"Chex Quest 3: Invasion!" is a video game developed by Chris Jacobi who was the director and lead artist of Digital Café. It was released in 2008. Despite being the third game in the series, "Chex Quest 3" is really just an indie title. It was made for the fans of the original two games who always wanted a third game.

I couldn't really find a story for this one. From the looks of it, the Flemoids attack the home base, forcing you to fight them off. This was an all-out attack too. They send a lot of enemies after you, and many of them are new and much harder to kill. I found this game to be pretty challenging at times.

I liked the maps overall. There were decent indoor and outdoor settings that were diverse in there design. I spent most of my time managing my ammo, because there were seriously a lot of enemies coming at me. This one felt more like Doom, even though it was still non-violent.

There were still only five maps. I guess at this point the idea was to just keep the five-map tradition going. But if you think on it, the whole trilogy is fifteen maps total. That's a nice big game to play if you did it all at once. I liked it. I am also really happy the final game was a decent challenge. The first two can feel a little like baby's first Doom game.

I do recommend "Chex Quest 3." I know I didn't have much to say about it, and I think it just feels like more of the same... which is a good thing. I love the whole idea that a game released in a cereal box managed to get such a huge cult following. That's so cool. I mean... Chex really had nothing to do with the third one... and yet it still feels like it's trying to get me to eat more Chex. Talk about dedication!

If you want to play it, you can download it from the mod browser in the excellent Doom+Doom II Remaster from NightDive Studios.

This blog was written on April 7, 2025.

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Monday, June 30, 2025

Fairy Tale Spotlight: Chex Quest 2 [Video Game Review]

"Chex Quest 2: Flemoids Take Chextropolis" is a video game developed by Digital Café. It was released in 1997. Unlike the first game, which actually came in a box of Chex cereal, you had to download this game from the internet at probably dial-up speeds. Well, I certainly was not going to do that, but many people still did. Also keep in mind that this game is really just a heavily modified copy of "Doom."

First off, let's start with a copy and paste of the story:

Chex Quest 2 starts with the Chex Warrior returning to his home planet and landing in Chex City. As he lands he notes with a little apprehension that everything is quiet... Too quiet. As he leaves his ship, it becomes apparent that the Flemoid threat has reached his homeworld! Grabbing his trusty zorcher again, he races to the rescue of his beloved home. Battling through a spaceport, a cinema, a museum, and through the city until he reaches the sewers, where he faces his biggest challenge yet: The Flemoidus Maximus! Download it now, and see if you can handle the heat!

The main difference here is that the game takes place on your home planet. This is a little like going from Doom to Doom II as far as story. Instead of "Hell on Earth," you now got the Flemoids taking over our cities. The best part of this sequel are the locations. The theater was cool. Each of the showrooms had a different film playing, although it was just a loop. Also the goofy movie posters in the lobby made me laugh.

My favorite mission was probably the museum. They showcased a bunch of classic paintings and sculptures that were modified to have Chex included in them somehow. Even though I was fighting a lot of enemies, I found myself stopping to just look at some of that art. It was very funny. Also the place really did feel like a museum.

I would say that the map design was better in the second game. Unfortunately, there are still only five maps. On the plus side, there are a lot more enemies in larger groups this time. It kept me on my toes for the entire run. The final fight was much improved by filling a huge room full of really tough enemies, but I still say that it was still not that great. If you have the LAZ Device in your inventory then you'll still blow through the fight pretty handily. I guess it was a nice try.

Other than a couple enemy changes, that's really all there is to say about "Chex Quest 2." It was good, and I should say that it is a little bit better than the first game. It improved on some things. I recommend it. If you are interested in playing it, it can be found in the mod browser of the excellent 
Doom+Doom II Remaster developed by NightDive Studios.

At the end of the game, they claim a third game is going to come out, but it never did... officially. Chex just decided to end the "Chex Quest" series before it could reach trilogy status. However, that didn't stop some people from making it anyways! I'll be playing that soon. If I can finish it, I'll write a review for it.

This blog was written on April 7, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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Wednesday, June 25, 2025

Fairy Tale Spotlight: The Talking Parcel [Book Review]

"The Talking Parcel" is a book written by Gerald Durrell. It was published in 1974. It is a very obscure book these days. You are lucky to even find a copy. Apparently it has been out of print for quite some time, and it doesn't look like anyone really cares about it anymore. This is kind of sad since I really enjoyed reading it.

"The Talking Parcel" is a fairy tale to the tune of the Oz books. It revolves around three children, two boys and one girl---Peter, Simon, and Penelope. They find a wrapped parcel floating out on a beach, and when they open it up, there is a talking parrot (his name is actually just Parrot) inside who claims to be from a magical land called Mythologia. Apparently the land has been taken over by cockatrices, who are like large birds that shoot fire out of their beaks. And so the children agree to follow Parrot there in order to help free the people from the cockatrice's tyranny.

One thing you will notice about this story is that it is extremely British. It's in the way everyone talks, acts, and how they get along with one another. Parrot especially is the very pinnacle of a British gentleman. He even has a little umbrella and a pocket watch. He is probably my favorite character in a story that actually has a lot of endearing characters in it already.

There is a toad named Ethelred who fancies himself as a really good spy, even though everyone always sees through his disguises and lies. That said, he is actually really lovable and funny. The girl, Penelope, especially liked him because of how hard he seemed to be trying to be the perfect spy. I imagine Ethelred's creation was likely inspired by the Cold War which was happening at the time. Imagine that: a children's character based on the Cold War. It worked though!

Mythologia is a pretty good name for this fantasy world. Most of the creatures there are mythological animals such as unicorns, dragons, sea monsters, will-o'-the-wisps, werewolves, firedrakes, and mandrakes. There are also regular talking animals living there as well.

Hilariously there is a colony of extremely cowardly weasels. Oh my god, I loved the weasels. They were presented in such a cartoonishly, cowardly way with really good comedy beats. In fact, most of the humor is extremely spot on throughout this book. This is a very funny book that will put a smile on anyone's face. The author went into it with humor in mind, but it is still there to entertain the young child.

Did you know that "The Talking Parcel" was made into a feature length animated film? It came out in 1978, and I have watched it. It's pretty darn good, although the animation can be a little wonky at times. Also the two boy characters, Peter and Simon, were omitted for the movie. It was only Penelope going on the adventure. It's a truncated, somewhat altered story, but it carries you through the main points of the book just fine.

I am giving a high recommendation for both the book and the movie for "The Talking Parcel." I literally have no idea why this story fell out of public favor. It's really a solid adventure that can be enjoyed by young and old. I guess sometimes this sort of thing happens. Finding the book is doable, but it's a lot easier to watch the movie on YouTube. Either way, I do recommend you experience this story any way you can. It's worth it.

This blog was written on April 7, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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Monday, June 23, 2025

Fairy Tale Spotlight: Chex Quest [Video Game Review]

"Chex Quest" is a video game developed by Digital Café. It was released in 1996. This game cost as much as a box of Chex cereal, which at the time could have been as low as $3.00 in some areas. The reason for this was because it was included in the actual box of cereal. Yes, this was a full video game for PC that was packaged in with the cereal itself. As far as I know, this is the only time this has ever happened.

Like many people at the time, I was one of the kids who bought and played this game. Of course, it might be better to say that my dad bought the cereal, and I played the game. This was probably my second year with an actual computer, and the only thing I really wanted to do on it was play games. Us kids had to get them in any way we could, and most of the time the main method used was begging. In this case, the game's price was extremely reasonable.

Here is a copy and paste of the game's story:

Chex Quest begins with an emergency meeting of the members of the Intergalactic Federation of Cereals. In it, it is brought to everyone's attention that a volcano exploded recently on the surface of Bazoik, a peaceful mining planet renowned for its quality nutritional products. The Chex Squadron captured fragments from the explosion, and discovered that they contained strange, slimy larvae of a creature from another dimension. When exposed to nutritional substances, these larvae abruptly grow into huge, slimy creatures with the capacity to launch slime as a weapon from their bodies. When a member states that there has been no trouble reported, the Commander addressing the members states that communications with Bazoik have been interrupted, and the Federation cannot contact anyone.

Luckily, the scientists from the Federation have found a way to counter the threat. Although conventional weapons do not affect the slimy invaders, the scientists have modified the "zorchers", the main weapon of the Federation, to effect a transportation of any object into another dimension, and this is demonstrated to those present.

With this new weapon the Federation believes that it can subdue the threat by sending a lone volunteer to the surface of Bazoik. The crowd discusses this for a moment, and a warrior from Chex Squadron declares he is willing to take the rescue mission. Taking his ship, he flies to the planet and begins his quest.

So as you can see, the whole game is a marketing gimmick to promote their cereal. It's extremely silly and obviously marketed towards children. That makes sense since it was delivered in a method that mirrored the toys originally included inside cereal boxes. But here's the weird thing... the game was actually really fun.

The reason for this was that "Chex Quest" was actually a re-skin of another game that was popular around this period... "Doom." Everything about this game just screams "Doom", but clearly everything is different. All the violence is gone. In fact, the story even suggests that your weapons are not killing the enemies but rather transporting them to another dimension. And yes, it does look like that in the game. It never looks like you are killing anyone. But for some reason, the game still feels very tactile and engaging, and the transportation effect for the enemies is actually kind of well-animated.

A lot of the fun of the game probably comes from the whole novelty of playing a cereal game. I'm not joking when I say that this may be one of the best marketing tactics ever devised by anyone ever. They probably sold more cereal that year then ever before, and it may have even kept them successful for years to come. People from that year remember what they did, and some of them still play this game. The whole idea is just really cool and shows that love can and probably should be taken even in the marketing of a product.

That said, the game is not perfect, although its flaws are rather negligible. For one, some of the weapons, called "zorchers" in the game, are a little hard to aim. "Doom" always had their weapons facing straight ahead to give you a sort of "iron sight" feel. But some of these zorchers are tilted slightly at an angle which confuses me as to where I should be aiming. Also this game is kind of short. It's only five maps long. Those maps are all good though and vary the environments enough so that you feel like you traveled to different places. Personally, I wish they had made it at least as long as the original "Doom" release (nine maps), but I'm just nitpicking.

"Chex Quest" has a rather disappointing final boss. It's just a wall that occasionally fires a slow-moving snot ball at you. They give you the "Laz Device" here, the game's equivalent to the BFG9000. You pretty much can just hit it twice with that weapon, and the game is beaten. That said, the map leading up to that point was very good. It also ends on a story cliffhanger and mentions a sequel that is going to come out.

The sequel did actually happen, but it was released as an online download. Back then we were all on dial-up internet, and the time it would take to actually download a full game was not always something we were willing to put up with. The same applied for me. I have never actually played "Chex Quest 2," but that is about to change.

Despite the fact that "Chex Quest" is completely silly, non-violent, and really just a marketing gimmick, it showed an amount of love that was hard to come by through the soulless marketing companies of the world. I do so absolutely recommend it. If you want to play it, there are several versions of it available in the mod browser of the excellent "Doom+Doom II Remaster from NightDive Studios. Remember, the game is a Doom mod, so why wouldn't you find it there? Go play it, and honestly it wouldn't kill you to buy a box of Chex while your at it. Not joking.

This blog was written on April 7, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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Wednesday, June 18, 2025

Fairy Tale Spotlight: Hell to Pay [Video Game Review]

"Hell To Pay" is a video game developed by Wraith Corporation. It is a 32-map episode for Doom II that was released in 1996, two years after Doom II actually came out. It was released in retail stores for $14.99, so this was a professionally made and released Doom II mod, which is pretty cool. It is non-canon, however it does claim to be a continuation of the Doom II story, although two hundred years later.

Where to begin with this one? I suppose I can copy and paste the story for you, since that was only available in the manual anyways. Here it is:

"Two hundred years have passed since a lone marine stood against the forces of Hell. Bone weary from the conflict, and thinking they were finally safe, mankind shunned the ways of war and devoted themselves to turning Earth into a paradise.
A decade ago, all of that changed. Near Jupiter, a wormhole opened. A vast alien armada quickly established on Io, Jupiter's volcanic moon. Without warning, the alien fleet descended upon an unsuspecting Earth.

Many rushed to greet the alien visitors, only be dismembered by the killing machines disgorged by the hellish alien ships. It was soon obvious that the aliens were bent upon savage colonization. Some even tried to defend the planet, but it was hopeless.
Billions died. They were the lucky ones. Those that remain bowed down before their new metal masters and meekly accepted the living Hell that awaited them in the Slave Pits.

The physically fit were pressed into labor under inhuman conditions. Those who weren't or who could not perform to the satisfaction of their masters were led away never to be seen or heard from again. No one really knew what happened to them, but there were rumors too horrible to believe.
But it wasn't the metal demons who were feared the most, rather the sadistic and twisted among you who were led away only to come back transformed into trustee guards. The way they looked at you with a hunger in their eyes was enough to send shivers down your spine.

But unlike the other slaves who have given in to fear, you have let the hate burning in your heart give you strength while you waited for your opportunity to strike back. But the worst has happened, one of your fellow slaves whom you told of your plans was turned into a trustee. You have been arrested and thrown into a holding cell.
The opportunity you've been waiting for hasn't arrived. The other slaves had been looking towards you to lead the revolt. As the trustees lead you away, you saw in their eyes that they had lost of hope. As the trustee opens the cell, you shudder as you remember the rumors of a "Final Solution".

Filled with rage, you slay the trustee with a savage blow. You grab his pistol and emerge from the cell screaming, 'There's gonna be HELL TO PAY!'"

So even though it is technically a sequel, it is also really its own thing at the same time. Most of the enemies have been altered or changed entirely. The imp looks a bit different. The lost souls have been replaced with floating spheres of liquid metal. The Cacodemon, Mancubus, and Pinky Demons are now robots, although they still act the same way. A few of the weapons changed as well, such as the Plasma Gun and BFG9000 which are now a blue and red tridents respectively. Everything works the same though. All that was changed were the looks and some of the sound effects.

This game tried some really interesting things. Not all of it worked well, mind you, but they tried. For example, there was one map where you are in a spaceship. You approach an airlock, pick up a protective suit, and actually perform a space walk for a little while. They tried to simulate being able to float around and even move up and down, but it was all faked using the original engine. It was only convincing the moment when I went out there, but I soon realized how it just was not all that well-done.

A couple missions actually had a self-destruct countdown happening. It even displayed on the screens, letting you know how long you had. Although I am unsure how they got the screens to display like that, I do know roughly how the countdown is performed. They use something called "Voodoo Dolls." They are copies of your space marine hidden somewhere unseen in the map. Anything that happens to that clone happens to you. They probably have him on some slow-motion conveyor belt or something that takes a full ten minutes to drop it into a lava pit or some sort of instant death hazard. In that way, you can give the illusion of a countdown timer that leads to your untimely demise. Cool, yeah?

One odd thing that kept happening in these maps was that enemies constantly got stuck on doorways. I'm not sure why this happened, but it did happen a lot. This is not a normal thing that happens in Doom; at least, I am unaccustomed to seeing it. Either way, I always used the advantage against them when this happened.

Have you ever heard of the Ghost Monster Bug in Doom II? It is extremely rare, and most people who run into it will usually brag about it. It is a really unusual bug that sometimes happens when an Arch-vile revives a fallen enemy. It causes them to not only be unkillable, but they can also pass through all the walls of the entire map, basically free to hunt down Doom Guy relentlessly until the ghosts has his way. There is a way to kill the ghost, however. You have to hit him with the splash damage of a rocket, but that is very difficult and does not damage it all that much.

In "Hell to Pay," I consistently ran into the Ghost Monster Bug three or four times. If I restarted a map, I would always run into it in the same place. I actually do wonder if the developers had meant for it to happen. For a bug so rare, it is hard to believe that it was not intentional. But imagine having a Revenant chasing you around through walls, and all you can do is try and hit the wall nearest to it with rockets and hope that the splash damage ends up enough to kill it. It's maddening!

Another thing these developers did that was cool was that you got a cutscene at the beginning of every single mission. It was still just text, but this text came with an original image behind it. I looked into it, and apparently they just put in a text intermission before every mission, left the text field blank, and then just showed the image with the text already on top of it. So the text does not roll out like it does in the original game. This is something I have never seen before in a classic Doom mod.

"Hell to Pay" did a really good job at being an outer space adventure. It also did a fairly decent job at map design. You even got a spaceship with a really nice-looking cockpit. And the whole idea of going to Planet Hell to fight the demons on their actual origin planet was really cool.

This game is really good and interesting, despite its flaws. And yes, it is flawed. Regardless, I found myself getting excited for every single map that came my way. I wanted to know what new and crazy thing the developers were going to throw at me. "Hell to Pay" gets my recommendation for simply being extraordinarily unique, and, most importantly, it's fun as hell.

You can find this game in the mod browser within the excellent Doom+Doom II Remaster released through NightDive Studios. It is not a featured mod though. I kind of wish it was, but I guess it's inherent flaws strips it of that privilege. Either way, do yourself a favor and download this one.

This blog was written on April 3, 2025.

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. Also stop by my Amazon.com listing by clicking this link: https://www.amazon.com/T.K.-Wade/e/B07BQK9RTZ

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