Monday, September 21, 2020

Fairy Tale Spotlight: Monsters of Doom, Part 1

-Zombieman-

Also known as the former human or trooper, the Zombieman is the weakest of all the monsters of doom. These were once regular humans that were killed and brought back to life through hellish means. Although they are shown carrying some sort of rifle, their shots seem more like they are coming from a pistol. Damage from these monsters are weak, and if you fear them, you're probably some sort of sissy.

Even in large groups, the Zombiemen are simple to take out. A few pistol shots or one shotgun blast is all that's needed, even at long range. If they are in groups, a shotgun blast can take out up to three of them at once. They are there just as fodder. They slow you down for a bit. They seem oftentimes to just be there as a distraction honestly.

As weak as they are, they are still fun to gun down. There is a certain satisfaction gained from just mowing through them. I think that's why they exist at all. They are there to be killed for our pleasure. We laugh at their folly. Not one of them is dangerous. Not one of them is a threat. They are there to be killed and that's all. Threat Level: 1 of 10.

-Shotgun Guy-

The Shotgun Guy is physically the same kind of monster as the Zombieman. They have the same weaknesses and athletic abilities. You can take them down just as easily, but there is one major problem: they are wielding shotguns.

There have been many times that I have seen these guys and have gotten just a wee bit more tense. Even though these monsters can be easily dispatched, their damage output is fairly high. A few hits from them can drain you of your heath before you even know what happened. In large groups, you can expect to be destroyed within a matter of seconds. This is why caution is advised when encountering them.

The Shotgun Guy is what is called (in Doom culture) a "Hit Scanner." This means that the chance of him hitting you is based on probability. It's something like a dice role. This randomness also effects how much damage he deals if he does hit you. This is why he has the potential to destroy you fairly quickly.

If you encounter a Shotgun Guy, I recommend focusing all of your attack on him. If he is backed up by Zombiemen, ignore them until the Shotgun Guys are down. Don't worry. It's not hard to kill them. I recommend using their own gun against them or a minigun if there are a lot of them. The point is that you need to get them removed as fast as possible. If you ignore them, they certainly won't be ignoring you. Get 'em out of here! Threat Level: 4 out of 10.

-Imp-

Imps are only a problem if you don't understand them. A blog like this is a good thing to read if you want to fix that situation. The Imps are moderately slow, hellish creatures who have 2 types of attacks. They have a nasty melee claw attack and a fireball attack.

The claw attack is easy enough to avoid if you just keep your distance. They are not very fast, so this is easy. Their fireballs are rather slow and easy to dodge. With enough practice, you can get into a dodging pattern as they are coming towards you. It's really not that hard. It's more about just being aware that they are there so you can properly dodge the attacks.

The edge imps have is how tough their skin is. They are harder to kill then the Zombie class monsters mentioned earlier. My recommendation is 1 or 2 standard shotgun blasts. If you are real close, a single blast will take out an Imp. If you are slightly off target or too far away, you might end up having to waste 2 or even 3 shots. To help save ammo, I recommend getting in close, taking tight shots at them individually, while keeping track of all the fireballs as you do so. It's really not as hard as it sounds. This is also the strategy I suggest if they are in large groups. Don't waste your minigun ammo unless they are impossible to reach, as in on the other side of a gap. Threat Level: 2 of 10.

More monsters to come in the next blog!

Thank you for reading my blog! Did you enjoy it? Either way, you can comment below, or you can email me at tkwadeauthor@gmail.com. You can also visit my website at www.tkwade.com. Check out my books! Thanks!






6 comments:

  1. I appreciate your challenge rating system. Interesting that the shotgun guy is as fragile as the zombie man but his hit scanner attack and its devastating firepower make him more dangerous than the tougher Imp and its slower fireball.

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    1. Those fireballs are so slow. It's rare I ever get hit by them anymore, but it still happens from time to time.

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  2. Interesting stuff especially the "hit scanner". The zombiemen are always fun to plow through, it really shows off the Doomguy's prowess. Imps are very iconic, those fireballs were a really cool surprise the first time I played.

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    1. I still love the imps! They are a bit more dangerous when in groups, but not all that much.

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  3. It is important not to expend ammunition needlessly. On some levels, it can be quite limited. Save the deadlier stuff for the most powerful monsters.

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