Some days are good, and some days are bad. If you happen to spot a creature called an Arch-vile, then there's a chance that it will end up a bad day. Don't get me wrong. I love what the Arch-vile is. I still think that the Pain Elemental is the worst. But it's only the worst because it makes the run more annoying. The Arch-vile is not annoying as much as it's flat evil.
The Arch-vile looks like a shrived up imp. He has a sort of pyro-kinesis that is extremely infuriating and can be fantastically confusing when it first happens. Basically, he can set you on fire at a distance. The whole screen just flames up making it difficult to see anything. First time players tend to think they are being damaged while this it happening, but the truth is that the fire does absolutely no damage. The fire is more of a warning that the actual attack, a massive explosion, is about to occur right where you are standing. This explosion cannot be dodged. The only way to avoid it is to block line of sight. It doesn't matter how thin the cover is, there just has to be a momentary block, and the spell is interrupted. Just don't panic!
Arch-viles can also resurrect enemies you have already killed. This is probably the primary reason why running into one of them makes for such a bad day. Any dead enemy that leaves a body can be resurrected and will have to be re-killed by the unfortunate Doom Guy. For this reason, the Arch-vile ALWAYS gets the kill priority. If you don't kill him, he will make your life a living hell until you do.
If it's only one Arch-vile, then take out your rockets or plasma gun and pound into him as fast as you can. If more than one... BFG9000. Wipe them out. Get them the hell off of the map. Threat Level : 9 of 10.
-Spiderdemon-
Here is another monster that tends to go by a different name than its official one. Most people I know call these creatures the Spider Mastermind. I kind of like that one more to be honest. The Spiderdemon is a final boss found in the third episode of the original Doom. It is a giant version of the Arachnotron, but instead of a plasma gun, it is equipped with a very large chaingun. And like with the Chaingunner monster, it is a big, giant hit-scanner. Every one of its many shots are dice-rolled and will tear you to shreds if you aren't behind some sort of cover.
Since there is no real dodging involved with the Spiderdemon, the only thing you can really do is try and blast it away as fast as possible. Take out your BFG9000 and pump four to five shots into him. Gone. Dead. And honestly, not that hard if you show up prepared like I do. Threat Level: 8 of 10.
-Cyberdemon-
And here we have come to the final monster of Doom. I won't be covering the Icon of Sin because... Come on, man. It's a freaking wall texture.
The Cyberdemon is the biggest baddest son of a bitch in the game. He's made more butts clench than most bosses found in games since that day. He's a big, technologically enhanced, hulking satyr with one absolutely mean rocket launcher. He always fires three rockets at a time, and holy crap, do they fly out fast. Thank god they don't home. That would be a deal breaker, if they did.
These rockets fly out so fast that I have a little trouble zig-zagging around them. It takes a lot of concentration, but it can be done. If you have to fight them in a narrow corridor, you're gonna have to have your wits about you. That's pretty rough.
The Cyberdemon is best fought with a BFG9000 and it will take a good number of shots as well. A see a lot of people using rockets on them too, which is okay in a pinch. Just take note that the Cyberdemon is immune to splash damage. That means they are only taking damage from the rocket's initial explosion and nothing else. Once you kill this mighty beast, he will explode in a fireworks display of blood and guts. It's quite nice really. Never gets old. But seriously, don't underestimate him. He's a badass. Threat Level: 10 of 10.
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Yeah, the arch-vile is the worst to because he keeps resurrecting what I kill. You can't just hide from him because he keeps the smaller guys in literally endless supply. As for the Spider Mastermind and the Cyber Demon: There is one level in which there is both of them but you can use a switch or whatever to crush them. Otherwise, total headaches, especially the Cyber Demon. I try to get the Cyber Demon into a fight with his buddies and let him do most of the killing.
ReplyDeleteThe Arch-vile is a game changer whenever they pop up. None of the other enemies matter at that point. It pretty much gets prioritized every single time. Imagine a level that only includes them. It exists, and it is a nightmare.
DeleteThe Arch-vile is such a pain in the butt, don't panic indeed. Those Spider demons are definitely a threat to be dealt with.
ReplyDeleteThe Cyberdemon is my personal favorite as far as cool factor, I love the gruesome combination of hellspawn and technology.
I absolutely love the Cyberdemon. It looks amazing and it's always hard. I still don't find the Spiders that threatening though.
DeleteArch-viles are nasty because they resurrect other monsters. The Spiderdemon is relentless and devastating with its chaingun. With the Cyberdemon, you have to hit it hard and fast while not getting hit by its rockets.
ReplyDeleteYep.
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