Wednesday, February 19, 2025

Fairy Tale Spotlight: A Woman's Place [Short Story Review]

[I spoil the main points of this story.]

"A Woman's Place" is a short science fiction story written by Mark Clifton. It was published in 1955. The title here probably will raise a few eyebrows in modern times. Both sides of the argument are probably wondering if this story gets it right. I certainly felt that going into this one, but let me just tell you what the darn thing is about.

The story begins on an outer space lifeboat heading to Earth. Their ship met with a dangerous space warp that led to the destruction of the vessel and the loss of all lives except for two men and one woman. When they reenter Earth's atmosphere, they quickly realize that something is wrong. There does not seem to be any civilization down there. In fact, they are the only humans there at all.

As it turns out, that space warp sent them into a parallel reality where humans never happened on Earth. Now they are stuck there and expected to survive. The two men are trying to still figure out if there is a way to get back to their Earth. They do, after all, have their own wives to return to. The woman however is trying to be a realist about it. She thinks that the situation is hopeless, and it is time for them to decide amongst themselves who should be her suitor. After all, they will need to begin populating that planet.

It's a horrible thing to ask of these two guys, but I have to admit, I was on her side. It really did not seem like they were in a situation where they would actually be able to return to their Earth. Being faithful in that situation is just not realistic. They had to survive. But I had two main problems with her actions here:

1. She did seem like she jumped the gun a bit much. Although she did wait a while, it could have been a while more.

2. She was sort of being a bit too dramatic about it... with herself. She was over dramatizing the situation too much, and at it was not making things any better. In fact, I'd even go so far as to say she was being a little bit narcissistic too.

The crazy truth was that the two men actually did know what they were doing. They did make contact with Earth. And they were ultimately rescued, leaving the woman feeling somewhat ridiculous for how she acted.

Although this is the climax of the story, the resolution was a bit weird. The whole thing really messed with her mind. She was actually considering going back with some other guy and starting a new life there. Talk about obsessive.

This is actually not a bad story. I did enjoy reading it, and I do recommend it. They have an interesting take on how a woman deals with her place in the world. It may not line up with what people think in the modern day, but don't toss this one out too quickly. It is a fascinating read.

This blog was written on October 28, 2024.

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Monday, February 17, 2025

Fairy Tale Spotlight: The Mouse That Roared [Book Review]

"The Mouse That Roared" is a novel written by Leonard Wibberley. It was published in 1955. I found this book through the movie of the same name which came out in 1959.

The idea here is very simple: Grand Fenwick is the smallest country in the world. Their only export is wine. A company in America is faking their wine and stealing their business. Grand Fenwick comes up with a scheme to declare war on the US (and lose) in order to have these problems rectified. Grand Fenwick sends a tiny army to the US and through an amazing series of events (that I will not spoil) they win the war.

The whole idea here has to do with the tiny underdog somehow coming out on top. It's incredibly satisfying to read. This isn't even the type of book I normally get into. Politics and diplomacy are not my thing. But the situation in this book is so much fun, I just could not help but eat it all up.

Also, I am often fascinated by the small and humble anyhow. I think the Father likes that sort of thing as well. As big as the US is, it is far more open to corruption than the tiny and humble countries that nobody ever talks about. That said, this book does not show the US in a bad light at all. It actually shows us as having a lot of compassion. It was the very reason they declared war on us to begin with.

If you have seen the movie (which is very good), the book is a bit different. The character of Tully, who led the army into the US, is a completely different sort of person. He is a very strong-willed person, which contrasts the film heavily. The book was also much more serious than the movie, although it is still a humorous read.

I think this book deserves a read whether or not you've seen the movie. I recommend it. I also plan to read the entire Grand Fenwick series. I'll review them as I go.

This blog was written on October 17, 2024.

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Wednesday, February 12, 2025

Fairy Tale Spotlight: Foursite [Video Game Review]

"Foursite" is a single map for classic Doom II. It was released in 2016, and developed by someone calling himself Bauul. It apparently took 13 months to make. That is a very, VERY long time to make one single Doom map.

The reason it took so long is probably because this one single map is almost as long as a whole map pack. It is an absolutely huge map, and it is very well made. Shockingly well made. In fact, it looks better than most official maps I have played developed by Id. To give you an idea how absolutely huge this map is, it took me 117 Minutes to finish it. No joke. And it was not boring either. This map is just that long.

The story for this one can be found in the accompanying text file: "The Foursite military base lies abandoned. You’ve heard rumors of a secret backdoor entrance: find the entrance, explore the four quadrants of the base, reach the heart, and escape alive." It gets the job done. The real experience comes from exploring this massive and ambient facility.

From the beginning, this map treats you to a shockingly realistic setting. There was a desert. A path leads to an entryway. A long elevator. And then from there, you make your way into the guts of the most intricate underground facilities you will ever see in a classic Doom game.

The building has nearly a thousand enemies but they are all spread out throughout this huge place. It never really feels like a "slaughter map." It just feels like a regular Doom II map that's just way bigger than a normal one. Half the fun was just exploring it. There were just so many little nooks and crannies to poke around in, and I was never not enjoying myself. On top of all that, the map was designed to look fairly like actual places. It all felt very real even for the old doom tech being used. The ambience was extremely solid.

There was such a huge build up to the ending, and I just had a really good feeling that there was going to be a boss fight at the end. I was right. It was a surprisingly intricate boss fight with a Spider Mastermind where you had to avoid its guns while trying to quickly hit a bunch of switches. Somehow the author made it so the Spider Mastermind would never stop shooting at you, preventing you from being able to just attack it directly. I loved this fight, and I am amazed he was able to make this on the Classic Doom platform.

Without a doubt, I recommend you play this one, but be warned! It is a very long map. It will take you a long time to beat, but the atmosphere of the place was beyond well done. This map deserves a place in the Doom hall of fame!

This blog was written on October 17, 2024.

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Monday, February 10, 2025

Fairy Tale Spotlight: The True Blue Scouts of Sugar Man Swamp [Book Review]

"The True Blue Scouts of Sugar Man Swamp" is a novel written by Kathi Appelt. It was published in 2013. This is like a long children's book intended for 8 to 12 years, but I think it works fine for adults honestly. I do agree with that age range, and this would be a good book to really get the reading gears turning.

I admit that when I first began this book I did not really enjoy it very much. It looked like it was just going to be a glorified "save the environment" book, but this book really just sort of meanders about its own things and doesn't really ever sound preachy. And that's good. Look, I think the environment should be looked after, but I am here to read a work of fiction, not be preached to.

The story is about a number of things. It is about a swamp. It is about two raccoons that live in an old car in that swamp. It is about a boy who runs a pie shop with his mother in yet the same swamp. It is about two rich jerks who want to turn that same swamp into a theme park. (That's the eco-friendly message part.) There is also this book's version of Big Foot which in this case is called the Sugar Man. He also lives in the swamp.

The raccoons consider themselves scouts. Whenever lightning strikes near the old car, it briefly turns on and they hear the radio for a few seconds, enough to get what they think is a secret message for a mission they should be on. Very cute. I liked everything about that. But this aspect of the story is mixed with a lot of other things. On top of the swamp soon to be bulldozed over by rich people, there are some hogs that are coming from somewhere with the intent to smash everything up.

Honestly, I don't want to get into every single plot point this book has. The thing I do want you to understand that once all the points of this story have been stated, they get recycled rather redundantly over and over again until the end of the story. A kid might enjoy that, but I began to groan after the 20th or 40th time. It's not bad, but it did grate on me a bit.

The whole book is really just about trying to save the swamp from a number of things, and humans, animals, and the Sugar Man have to work together to make that happen. Really, it's not bad. I'm serious. I know it sounds bad. Just trust me. It's a children's book that is just trying to have fun. Relax.

The book does employ a lot of colloquialisms. I mean a lot! Holy crap. It doesn't ever stop. It's written like some guy with a banjo is trying to tell me a story. Once again, it does sometimes get on my nerves. I just want the story. I don't need to be addressed as "sports fans" every few paragraphs. (It really wasn't that bad. I promise. I'm a grumpy, old malcontent.)

I think the point I am trying to make here is that the book is good enough to read. The author tells a down-to-earth story that was fun and interesting. It does make rich people look like total dick-weeds. I feel like those villains were pulled directly out of 90's children's movies. Anyways, I recommend the book. It wasn't that bad. Give it a shot if you like raccoons, or Big Foot, or pies. There are a lot of pies in this book.

This blog was written on October 14, 2024.

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Wednesday, February 5, 2025

Fairy Tale Spotlight: Sense From Thought Divide [Short Story Review]

"Sense From Thought Divide" is a short science fiction story written by Mark Clifton. It was published in 1955. I really hate the title of this one. I was pretty much never able to remember it. I only now have to go look it up just to write this blog.

The story itself was very hard to get into. I was a little confused about what was even happening, but I did eventually pick it up... and it's not too bad. It's about a government agency trying to figure out a way to utilize the supernatural to develop technology, mainly the production of self-hovering objects. This is done by passively absorbing psychic energy used by someone doing some sort of psychic phenomenon such as performing a séance.

I find it interesting that a military agency so openly believes in the supernatural. They usually don't present themselves that way, even in fiction. Even "The X-Files" did not really do that. Fox Mulder was sort of a black sheep character. I like the premise, although the presentation is really difficult to get into at first. I struggled with this one.

All in all, I don't think it's a bad story. It's certainly a curiosity out of most of the stories I have been reading lately. I recommend it.

This blog was written on October 13, 2024.

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Monday, February 3, 2025

Fairy Tale Spotlight: Final Doom [Video Game Review]

"Final Doom" is a video game released in 1996. It is the sequel to Doom II and runs on the same engine.

"Final Doom has two 32-map episodes: "TNT Evilution" and "The Plutonia Experiment." I'll be reviewing them both in this one blog.

"TNT Evilution" has a really cool story that unfortunately has no cutscenes to show it. The disastrous UAC sets up base on one of the moons of Jupiter. They are continuing their teleportation research there. A huge ship approaches the base which ends up being a giant demon spaceship on the offensive. Doom Guy is forced to fight off another attack. Wouldn't you have liked to see that ship? It's too bad we only get to see these stories in text. (The introductory stories are always in the manual and not in the games themselves.)

Story aside, this map set is notoriously more difficult than Doom II, but it is really there to train you up for the next episode. I'll get into that in a bit. I was able to play these maps on the middling difficulty (Hurt Me Plenty) with only minor problems. It was certainly challenging.

But are the maps any good?

Some of them are. Some are them are trash. "TNT Evilution" actually has a map most consider to be the worst official map in Doom history, that being "Habitat." And you know what? I agree. I think it really is kind of stupid. It feels like it was unfinished. You can actually just skip everything in the map and run directly to the end. Seems like a huge oversight. And on top of that, it's pretty ugly.

The other maps look really good, but the problem that I ran into a lot was just a lot of running back and forth. They would often give you a keycard for a door that was clear on the other side of a really huge map. This often left me feeling frustrated and bored. They are not all like this, but a lot of them, especially towards the end, pulled this on me.

Also... do you like Revenants? This episode has plenty of Revenants! I actually think Revenants are a good way to make things tense cheaply. They actually are not that bad to deal with, but if you are on edge, a bunch of Revenants will make you feel like things are worse than they really are.

The secret levels were pretty good! I especially liked Pharaoh which did a really good job at making a map look like an Egyptian Pyramid. I'm not joking! It looked really good! It was hard too, but the atmosphere of it all was worth the trouble.

The whole map-pack ends with an instant-death puzzle of all things. There are these colored torches at the beginning and they are telling you the order of these platforms you have to jump to. If you jump to them in the wrong order, you'll die instantly. By the way, the "voodoo" it took to make that work is really interesting. The game does not actually have an instant death feature. They had to actually place a voodoo doll of yourself in a separate area that would get crushed if you went to the wrong platform. Anything done to that doll happens to you. Talk about clever map design!

The final fight is another Icon of Sin fight. It was a lot easier than in Doom II (thank goodness). I liked it, but I consider the entire episode to be a mixed bag. I liked the design of everything, but some of it could just be frustrating and boring. I think at the end of the day it was a decent episode, and I do recommend it.

"The Plutonia Experiment" is where the difficulty ramps up considerably. In fact, I had to play this on "Hey, not too rough" in order to actually barely make it through the campaign. From the very first maps you are dealing with high level monsters... even Arch-viles. In fact, a common tactic the game will use is to place hidden Arch-viles behind Chaingunners so that when you kill the Chaingunners, they seem to revive on their own. That's great map design... while also being incredibly sadistic.

The story here is that the UAC finally gives on up trying to control Hell and decided to use a number of quantum accelerators to close all the portals to Hell. It almost works, but the demons overrun the facility. The UAC is worried that the demons will use the quantum accelerators to their own ends, so Doom Guy is once more dispatched to stop them before they can do that.

Like I said, these missions are hard, but most of them are well made. They are fun to explore, and I really appreciated them for their interesting design. It seems to be a tradition in these missions to throw a lot of Arch-viles at you right near the map's exit. I saw this happen so many times. It can make the last moments in a map a major butt clencher.

Another thing that is absolutely bizarre about this map set is that you never actually know what floors will hurt you or not. Sometimes slime and lava are perfectly okay to walk on, and sometimes, even in the same map, they end up hurting you. And then there is that one weird moment where water actually hurt you. It's all very inconsistent, but it never actually bothered me. I thought it was funny.

The two secret maps are a doozy. Usually in a Doom II map pack there are two secrets. You find the first one in one map, and then the second secret map is hidden within the first secret map. "The Pluntonia Experiment" does not do this. Once you find the first secret map, you are committed to do both.

The first secret map is no big deal. You have to fight five Cyberdemons, but one at a time. Easy. The real problem for me was the second map called "Go 2 It." This is an infamously difficult map with more enemies in it than it really should have. To most people, it might not even seem possible. People these days refer to this one as the very first "slaughter map." Slaughter maps toss a ton of enemies at you, usually more than seems killable. The trick is to get them to infight, but that is easier said than done, especially when these enemies have Arch-viles sprinkled about them. Truth was that I actually barely made it through this one. I stopped fighting them at some point and tried to make a mad dash to just get out of the map. It was hell, and I am not sure I really enjoyed it. I feel bad for people who found the secrets and realized they could not complete the episode because it was too hard.

The ending was yet another Icon of Sin fight. This was harder than the one in "TNT Evilution" but easier than the one in "Doom II." You still have to ride up a pillar to shoot a timed rocket into the brain of the Icon, but it is a lot faster to set up and you don't have to walk around in lava while you do it. I liked it, and I really do recommend this episode. It was very enjoyable, although I was not really having any fun with "Go 2 It." Seriously watch a video of someone playing that mission. It's insane.

With that, I am happy to say that I do recommend "Final Doom" as a whole unit. It has its ups and downs, but the whole package makes it worth it. Just know that you are in for a very difficult time. This is one of the hardest Doom titles ever released.

This blog was written on October 7, 2024.

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