Wednesday, June 18, 2025

Fairy Tale Spotlight: Hell to Pay [Video Game Review]

"Hell To Pay" is a video game developed by Wraith Corporation. It is a 32-map episode for Doom II that was released in 1996, two years after Doom II actually came out. It was released in retail stores for $14.99, so this was a professionally made and released Doom II mod, which is pretty cool. It is non-canon, however it does claim to be a continuation of the Doom II story, although two hundred years later.

Where to begin with this one? I suppose I can copy and paste the story for you, since that was only available in the manual anyways. Here it is:

"Two hundred years have passed since a lone marine stood against the forces of Hell. Bone weary from the conflict, and thinking they were finally safe, mankind shunned the ways of war and devoted themselves to turning Earth into a paradise.
A decade ago, all of that changed. Near Jupiter, a wormhole opened. A vast alien armada quickly established on Io, Jupiter's volcanic moon. Without warning, the alien fleet descended upon an unsuspecting Earth.

Many rushed to greet the alien visitors, only be dismembered by the killing machines disgorged by the hellish alien ships. It was soon obvious that the aliens were bent upon savage colonization. Some even tried to defend the planet, but it was hopeless.
Billions died. They were the lucky ones. Those that remain bowed down before their new metal masters and meekly accepted the living Hell that awaited them in the Slave Pits.

The physically fit were pressed into labor under inhuman conditions. Those who weren't or who could not perform to the satisfaction of their masters were led away never to be seen or heard from again. No one really knew what happened to them, but there were rumors too horrible to believe.
But it wasn't the metal demons who were feared the most, rather the sadistic and twisted among you who were led away only to come back transformed into trustee guards. The way they looked at you with a hunger in their eyes was enough to send shivers down your spine.

But unlike the other slaves who have given in to fear, you have let the hate burning in your heart give you strength while you waited for your opportunity to strike back. But the worst has happened, one of your fellow slaves whom you told of your plans was turned into a trustee. You have been arrested and thrown into a holding cell.
The opportunity you've been waiting for hasn't arrived. The other slaves had been looking towards you to lead the revolt. As the trustees lead you away, you saw in their eyes that they had lost of hope. As the trustee opens the cell, you shudder as you remember the rumors of a "Final Solution".

Filled with rage, you slay the trustee with a savage blow. You grab his pistol and emerge from the cell screaming, 'There's gonna be HELL TO PAY!'"

So even though it is technically a sequel, it is also really its own thing at the same time. Most of the enemies have been altered or changed entirely. The imp looks a bit different. The lost souls have been replaced with floating spheres of liquid metal. The Cacodemon, Mancubus, and Pinky Demons are now robots, although they still act the same way. A few of the weapons changed as well, such as the Plasma Gun and BFG9000 which are now a blue and red tridents respectively. Everything works the same though. All that was changed were the looks and some of the sound effects.

This game tried some really interesting things. Not all of it worked well, mind you, but they tried. For example, there was one map where you are in a spaceship. You approach an airlock, pick up a protective suit, and actually perform a space walk for a little while. They tried to simulate being able to float around and even move up and down, but it was all faked using the original engine. It was only convincing the moment when I went out there, but I soon realized how it just was not all that well-done.

A couple missions actually had a self-destruct countdown happening. It even displayed on the screens, letting you know how long you had. Although I am unsure how they got the screens to display like that, I do know roughly how the countdown is performed. They use something called "Voodoo Dolls." They are copies of your space marine hidden somewhere unseen in the map. Anything that happens to that clone happens to you. They probably have him on some slow-motion conveyor belt or something that takes a full ten minutes to drop it into a lava pit or some sort of instant death hazard. In that way, you can give the illusion of a countdown timer that leads to your untimely demise. Cool, yeah?

One odd thing that kept happening in these maps was that enemies constantly got stuck on doorways. I'm not sure why this happened, but it did happen a lot. This is not a normal thing that happens in Doom; at least, I am unaccustomed to seeing it. Either way, I always used the advantage against them when this happened.

Have you ever heard of the Ghost Monster Bug in Doom II? It is extremely rare, and most people who run into it will usually brag about it. It is a really unusual bug that sometimes happens when an Arch-vile revives a fallen enemy. It causes them to not only be unkillable, but they can also pass through all the walls of the entire map, basically free to hunt down Doom Guy relentlessly until the ghosts has his way. There is a way to kill the ghost, however. You have to hit him with the splash damage of a rocket, but that is very difficult and does not damage it all that much.

In "Hell to Pay," I consistently ran into the Ghost Monster Bug three or four times. If I restarted a map, I would always run into it in the same place. I actually do wonder if the developers had meant for it to happen. For a bug so rare, it is hard to believe that it was not intentional. But imagine having a Revenant chasing you around through walls, and all you can do is try and hit the wall nearest to it with rockets and hope that the splash damage ends up enough to kill it. It's maddening!

Another thing these developers did that was cool was that you got a cutscene at the beginning of every single mission. It was still just text, but this text came with an original image behind it. I looked into it, and apparently they just put in a text intermission before every mission, left the text field blank, and then just showed the image with the text already on top of it. So the text does not roll out like it does in the original game. This is something I have never seen before in a classic Doom mod.

"Hell to Pay" did a really good job at being an outer space adventure. It also did a fairly decent job at map design. You even got a spaceship with a really nice-looking cockpit. And the whole idea of going to Planet Hell to fight the demons on their actual origin planet was really cool.

This game is really good and interesting, despite its flaws. And yes, it is flawed. Regardless, I found myself getting excited for every single map that came my way. I wanted to know what new and crazy thing the developers were going to throw at me. "Hell to Pay" gets my recommendation for simply being extraordinarily unique, and, most importantly, it's fun as hell.

You can find this game in the mod browser within the excellent Doom+Doom II Remaster released through NightDive Studios. It is not a featured mod though. I kind of wish it was, but I guess it's inherent flaws strips it of that privilege. Either way, do yourself a favor and download this one.

This blog was written on April 3, 2025.

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Monday, June 16, 2025

Fairy Tale Spotlight: The Day the Earth Blew Up [Movie Review]

"The Day the Earth Blew Up" is an animated movie from 2024. Yeah, this is a relatively new film that just exited theaters. It is also an official Looney Tunes film by Warner Bros. Don't get me wrong. I think WB is doing some horrible things to Looney Tunes lately. They are deleting or censoring a lot of their old films and completely removing the existence of Pepe le Pew. But this new movie came as a really pleasant surprise, despite the fact that a lot of people did not even know it came out. Yeah, this one slipped under the radar a little bit.

When I heard this movie existed, I immediately asked the question, "Did Sam Register produce it?" and the answer quickly came back that he did. Sam Register is a man who understands the reasons why Looney Tunes was so good to begin with, and he always tries to make sure that the formula of Loony Tunes stays true to that standard. It is the case with this movie as well.

"The Day the Earth Blew Up" stars exactly three Looney Tunes characters: Daffy Duck, Porky Pig, and Petunia Pig. No cameoes. The plot is that an alien is trying to take over the Earth through chewing gum that turns the people who eat it into zombies that he can control. And before you ask, it isn't Marvin the Martian. There is a really good reason why it isn't, but that would be spoiling a vital point of the movie.

Daffy and Porky grew up with a farmer, who is always drawn in a really weird way that's hilariously inconsistent. The farmer leaves them his home and trusts that they will take good care of it after he is gone. Porky is the responsible one and Daffy is the extremely irresponsible and wacky one. It is important to note that this version of Daffy is based on the early model. He is not really a narcissist in this movie. He is just very looney and unhinged. This is the one who goes "Hoo hoo!" a lot. Yes, that Daffy!

Petunia comes in part of the way in. She is very lovable. She does taste test research for chewing gum flavoring. Porky's infatuation with her is very endearing and fun. I really like how they played off each other.

The movie is sort of a comedy horror film that takes inspirations from "The Thing" and "They Live." Daffy, Porky, and Petunia have to try and stop the invasion of these chewing gum creatures that are taking over the bodies of everyone and stop the invasion of Planet Earth. Some of the gum monsters are actually really creepy, and I believe they were intended to be. Don't get me wrong. It's still goofy as heck, but there are many moments in this movie where I was like, "Oh my god!" There is some disturbing imagery that you may find shocking, but it never goes too far.

I think the thing I like the most about this movie is just how deliberate it was in capturing the humor or the original Looney Tunes cartoons. It's so nice to see something like this in the modern day. Not to mention that this entire movie is traditionally animated. I could not really find any blatant CGI in the film. This movie took me back to the 90's where animation was still true-blue hand drawn. I loved it, and the cartoony sight gags were great as well.

If you can find a way to watch this movie, I do recommend it. It brings a classic Looney Tunes experience to the modern day without making any sacrifices. It's was brilliant, fun, and witty throughout. Any chance for a sequel, Sam?

This blog was written on March 31, 2025.

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Wednesday, June 11, 2025

Fairy Tale Spotlight: Star Wars Jedi: Survivor [Video Game Review]

Let's just say it: Disney ruined Star Wars. They did it. All hope is lost. They should get rid of the IP, and sell it to someone who gives a damn. I grew up on Star Wars, and I truly loved it. I used to look forward to everything that would come out for it. Video games too. Even though I didn't like all of the games, it wasn't because of the writing. It was usually because the game was too hard or broken to play. I would still buy them though. But now... Now everything is in question. You can't trust the franchise anymore. The good days are over. We as a people can no longer trust Star Wars.

However...

"Star Wars Jedi: Survivor" is a video game developed by Respawn Entertainment, and unfortunately published by EA, a company I dislike. (Not as much as Disney, but it's close.) It was released in 2023. it is also the sequel to the game "Star Wars Jedi: Fallen Order" (2019).

The game plays a little like "Dark Souls" crossed with "Metroid." Although the combat is difficult, it is extremely fair. The hardest fights in the game are also optional and tend to be hiding cosmetic prizes in them that you really don't need.

The story is surprising well written. It continues the adventures of Jedi Cal Kestis as he attempts to fight against the Empire after they destroy the Jedi Order. Along the way he meets friends willing to help him, both old and new. A lot of the characters from the first game are old now, but they still have their charm. I actually love the cast of characters in both games. They are very likable and engaging.

This particular game has to do with a lost planet that is protected by a dangerous vortex. It could be used as a haven for the remaining Jedi, and Cal is going up against an ancient Sith that's been trying to steal it for himself. That's the basic plot of the whole thing. I don't want to go much further into story spoilers. This game is full of twists and turns that are best experienced during the playthrough.

If you are wondering if Disney put any of their franchise-ruining prerequisite stuff in it, they did! Yep, there's a gay couple in it and everything! (Don't worry; they're hilarious.) But most of these things don't really get in the way of the game. They feel more like little virtue signals that are shoved off to the side so that the main part of the game can be kept front and center. You might not even notice them. It seems to me that the developer put them in to fill quotas and then focused more on the story they knew would sell the game. My point is: don't worry about them.

Listen to me carefully when I say this: This is a good game. I really enjoyed playing it, every moment of it. It brings back what made Star Wars so much fun in the old days. It's Star Wars done right. But you have to understand something: That doesn't mean Disney is fixing Star Wars. In fact, everything Disney had to do with this game was actually bad. But there is far more good here than bad, quite enough to play and enjoy it.

I do recommend this game. If you have not completely lost your love for classic Star Wars, then this game is waiting for you to play it. It's good. It's very good. It's also going to be a trilogy someday. I'm actually looking forward to it. I want to see where the story finally ends. But let's be honest: despite this game being genuinely good... Star Wars is still... basically... dead. (And Disney killed it.)

This blog was written on March 25, 2025.

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Monday, June 9, 2025

Fairy Tale Spotlight: Scientist [Video Game Review]

"Scientist" is a video game developed by Roland van der Velden and Thomas van der Velden. It was originally released back in 2002. This is a heavily modified map pack for Doom II. You might remember the author from my review of "Harmony." This has a very similar feel to it, but it is more based on the Doom universe this time. You actually play as Doom Guy.

Although there is no official story text released for this one, the idea of it is very clear right from the start. You are chasing down a mad scientist who is doing some very terrible things involving hell and demons. He's basically replacing the UAC in this one.

This is a 20-map campaign with no secret levels. Most of the enemies you remember from Doom II are present, but some are edited to look a little different. There is a new enemy that flies around and attacks you, and, if you kill it, it releases a lost soul. Some of the weapons are different too. The chainsaw was replaced with some gloves that can shock enemies when you touch them. The BFG9000 is the same, but now it is thrown like a grenade.

The whole design of "Scientist" is both familiar and unique. The authors used a lot of unique textures to make everything look new and fresh. This is something they excel at. It sometimes feels like a non-Doom game, but the monsters are all clearly familiar.

The thing that I liked about this one was that you really feel like you are chasing the Scientist as you go along. In a number of the missions, you run into him and can briefly fight him. He always teleports away before you can finish him off though. This is cool. In most Doom stories, the antagonists are mentioned in the story, but you never really get to see them. It's all just a story for you to think about as you play. But no... you can see this Scientist as he does his work and continues to flee away from you. Brilliant! This is the only Doom game that did that well!

The game also culminates in a great final boss fight with the Scientist. I loved to finally get to finish him off after all that chasing. That's how you do a chase story!

I do recommend "Scientist." If you are interested in it, it is listed as a featured mod in the excellent Doom+DoomII Remaster released by NightDive Studios. Pick this one up!

This blog was written on March 23, 2025.

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Wednesday, June 4, 2025

Fairy Tale Spotlight: reYal [Video Game Review]

"reYal" is a video game developed by xrrawva. It was released in 2019. It is one of the very few examples of a video game played from the extremely rare second person perspective.

The game is a 2D, top-down, retro-looking game. You control a single character who can walk around a small room with buttons on the wall. There is a door, but it's locked. The buttons are labeled up, down, right, left, and action. Interesting enough, those are the same inputs you can give your character with your keyboard or controller. So far, this is a normal game. You are controlling a character and can make him do things.

Now, the moment you tell your character to press one of those buttons, a new character in a separate room will react to that button press in the same way your character reacts to your keyboard or controller inputs. At this point, you might be thinking, "This is an interesting game mechanic." You are playing a game of a character who is playing a game of another character. But here is the problem, this game goes about five layers thick. Or maybe it is six layers if you count yourself. Technically you are one of the characters, but at least you can use a controller without having to press buttons on a wall.

So before long, you will have to move your character and help him control a guy, who is controlling a guy, who is controlling another guy, who is controlling yet another guy. With every new guy you need to control, the amount of inputs you are expected to put in becomes increasingly more complicated, and it can be easy to get lost in the logic.

The problem is not knowing what you need to do. It is more of a matter of keeping track of it all. You have to concentrate really hard while remaining relaxed. If you make even one mistake, it can take a lot of time to unravel it. And remember that it is not enough to just get a guy to the button, you have to also get him to turn towards the button, and finally to actually activate the button. That is a heck of a lot of work to do something so simple.

This is the very definition of a second person perspective video game. You spend the entire game telling characters what to do rather than doing them yourself. Yes, you are technically in control of the first man who is way at the bottom of the stack of rooms, but you are not thinking about him as much as you are the other people in the other rooms. Your brain has to disconnect from the guy you are controlling and extend outward and upwards into realms that it usually doesn't like to go. There is a reason games are not normally second person: it hurts.

"reYal" is a well-made game, and I would even go so far as to say that it is a good game. Despite the latter sentence being true, it is not actually a fun game to play. I don't even think it was meant to be. Anyone can beat this game if they are willing to put in the hour or so to finish it, but it is more of a test of one's willpower to actually bother with the chore of doing it. It's more of a science experiment. It is a game that says, "I am the way that I am, and there is nothing like me." And you can smile and acknowledge that in good faith, but it will never actually be a fun and enjoyable experience.

The game is also $2.00. It is an extremely fair price for what it is. I can't help but recommend it for that price. Even if you have no intent to actually finish it, it is a very interesting and mind-bending experience. "reYal" is a good game that that is no fun to beat, but I actually did do it. I was happy when I finished it. I was happy because it was over, but I was also happy that game existed to prove to us all that a fully fledged second person game was probably never going to be a good idea, and we should just stick with what we have. Cheers.

This blog was written on March 23, 2025.

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Monday, June 2, 2025

Fairy Tale Spotlight: Mutant Alley - Ares [Book Review]

[This review contains no spoilers, but it is a review of an erotic piece of literature. You may not want to read about that, and, if so, feel free to skip this one.]

I don't normally review erotic literature. I have done it before with my review of "Tanuki Tango Overdrive." Since most of my content is pro-Christian, I did consider not reviewing this, but the book actually ends with a call for attention. He is a struggling artist and writer, and he needs these reviews to help him out. My heart cannot abide abandoning someone in need, and so I have chosen to do this review anyways.

"Mutant Alley - Ares" is an erotic science fiction book written by Rex T. Loveshaft. Yes, I know that's probably not his real name. I have to give him credit for the clever wordplay though. It was published in 2024. The author of this book is actually a software engineer and has made a number of video games based on his strange, often dystopian, science fiction worlds. There is also a couple of games based on the book I am reviewing now. This is a guy who has a dream, albeit an erotic one, and he puts all of his talents to use making it a reality. And to also be a writer is no joke. This guy means business.

The story is that there was a war where dinosaur hybrids were used in the fighting. When the war was over, and the hybrids were retired and allowed to enter society with no real rights. These were really big and strong anthropomorphic dinosaurs. They remind me of the huge animal people from the comic book series "Elephantmen."

Because they were forced to live on the outskirts of society, they had to turn to prostitution in order to make a living. Anybody who had the kinks to have sex with a oversized dinosaur hybrid could do so for the right price.

The real drag of the story is that there is a scientist who is trying to revive the hybrid project in order to overthrow the current government and give the hybrids rights in the new order. He hires a guy named Alex to do some work for him, involving a T-Rex Hybrid named Ares, in order to get this done. I don't want to say much more than this, because we will end up getting into most of the erotic notes of this book.

Make no mistake, the story in this book is good dystopian science fiction. The author is very good at keeping a firm grip on the story and not letting the erotica overtake it. In fact, there were a lot of chapters that was just story, and some of it had some infiltration and action involved with it. Good stuff and actually well told.

The erotica itself is handled with a bit of humor. The idea of humans and dinosaur hybrids having sex is treated as a weird thing, and the people involved all sort of acknowledge it. This gives the story a humorous edge. Even if you are not into it, you can see how something like this might be a bit awkward, and that's okay. I loved the humor in this story.

My only real criticism is that the ending felt a bit rushed. The story up until that point felt very well paced, but a conclusion sort of felt as if it was just dropped on me in the last two chapters. It did not bother me too much, as everything is explained, but I would have enjoyed it if the book had just extended itself a few more chapters to go into more detail about what actually occurred.

The erotic elements portray a more hedonistic world. It includes an equal amount of straight and gay content. It does go into romantic elements but from the perspective of mutual lust. It gets kinky at points too. All sex in the book are between humans and dinosaur hybrids.

All literary fiction is valid, but I still expect people to take what they do seriously. The author of "Mutant Alley - Ares" does this, and I recommend it to anyone who might be interested. He has written a sequel, and I will be reading it.

This blog was written on March 23, 2025.

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