I hate to say it but I was not playing the Doom games when they first came out. Although I had a PC, I did not know much about the games, and I was not particularly looking for them. Honestly, my first real PC game love was "Dark Forces 2: Jedi Knight." I played the hell out of that game and was not really interested in crappy-looking games like Doom.
I did not get into Doom until way later in 2005 when it was released in the "Doom 3 Collectors Edition." When I heard that the original games were going to be included with Doom 3, I was there. That was just such a great deal! This was my very first experience with classic Doom, and I quickly learned to love it, despite it looking very antiquated compared to the games I was playing at the time, including Doom 3 of course.
But something very weird happened when I began playing the first mission called "E1M1 - Hangar." In that mission, there is a secret where you can go outside in two different ways. There is an outdoor area and a tunnel area. This is normal in all versions of this first mission. But when I was playing this, I was bumping against the walls of the tunnel. The mission suddenly ended, and I was sent to a secret mission called "E1M10 - Sewers." I did not know this at the time, but this mission was only in this particular re-release of classic Doom. In my ignorance of the series, I thought this was normal and was confused when I never could get this mission to activate in later versions.
The original Doom episodes traditionally only have 9 missions, the 9th one being the secret mission. That means that this version of Doom actually had two secret missions, something that only Doom II was known for. How cool is that?
Well, it's not.
"Sewers" may go down as one of the more un-fun Doom maps I have ever played. You may have heard that there is a sort of dislike for Sewer themed levels because of their very drab appearance. A lot of dark greens and browns. But this map is just so unfocused in its design.
There are a lot of corridors that don't really go anywhere. The monster count is also quite high for a map that takes place right after the first one. Your gun selection is extremely limited, and ammo pickups are... okay... but not great. I got lost frequently in this map and had to consult the automap so much that I was practically playing on it. It's just a big, huge mess with very little structure. It honestly feels like baby's first doom map, like if a really young kid is trying to make his first map but doesn't yet know how to make it good.
The only real interesting thing about it was that it includes Cacodemons and Lost Souls in an episode where they are not supposed to exist yet. There are also a couple of Barons of Hell there as well, which were supposed to be the final boss of the episode, but I guess you can fight them here with no rocket launcher. Not fun.
To make matters even stranger, when you finish the mission, it takes you back to "E1M1 - Hangar!" What the heck?! So you have to play the first mission over again, and technically, you could go back and replay Sewers if you were a masochist or something. Really not good.
If you wanted to play this weird anomaly on its own, you can download it as a stand alone mission in the excellent "Doom + Doom II Remaster" released by NightDive Studios, but I don't really recommend it unless you are really curious about seeing an obscure official Doom map. Episode 1 never needed this addition, and it sure is telling that it was never included in any future releases since then. Rest in peace, stupid Sewers map.
This blog was written on April 21, 2025.
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