Monday, November 17, 2025

Fairy Tale Spotlight: Unintended [Short Story Review]

"Unintended" is a short story by Kandrel. It is the third story in a collection called "Tales of Hayven Celestia," which was published in 2020. As I have already stated, this is a universe created by author Rick Griffin, in which he allowed many other people to write stories in.

Oh, this was a good one. It deals with the Anput, which are an alien race similar to jackals. They carry a rod called a span which is utilized in much the same way as a scepter of sorts. The one in this story is named Djedi, which I never really learned how to pronounce. Apparently the Anput are religious zealots that were adopted by the Krakun slavers. They use them sort of like enforcers, controlled entirely by convincing them that they are gods. It reminded me a little of themes found in the movie "Stargate."

He has a Garoo slave named Paku who is a very interesting character. She is so loyal and cute, but you can tell she has her frustrations when serving the needs of Djedi. Their rapport and relationship is what this story is all about.

The main thrust of the story happens when Djedi's ship collides with another ship while going at insane speeds. The description of this moment was powerful and shocking--some of the best writing I have ever seen of such events. What happens after that, I shouldn't spoil.

I absolutely recommend "Unintended." If I am not mistaken, the cover art of the book is representative of a scene from this story. Have a look at it below.

This blog was written on August 24, 2025.

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Wednesday, November 12, 2025

Fairy Tale Spotlight: Heretic [Video Game Review]

"Heretic" is a video game developed by Id. It was originally released in 1994, but I am reviewing the 2025 version found within the Heretic+Hexen Remaster from NightDive Studio.

"Heretic" is basically like Doom, but with a fantasy theme. It plays very similarly with the new mechanic of being able to collect and use items.

Here is a copy and paste of the plot:

Three brothers (D'Sparil, Korax, and Eidolon), known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris, turning them into mindless puppets and corrupting their armies. The Sidhe elves resist the Serpent Riders' magic, thus prompting the Serpent Riders to declare the Sidhe to be heretics and wage war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings, destroying them and their armies at the cost of weakening the elves' power and giving the Serpent Riders an advantage to slay the elders. While the Sidhe retreat, one elf sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe, then past the demonic breeding grounds of Hell's Maw and finally the secret Dome of D'Sparil.

Apparently you play an elf named Corvus and are about as much of a badass as Doom Guy. This is a pretty nice game to get into once you have tired yourself out from too much Doom. It feels the same, but everything is themed like it's from a D&D campaign.

This game also gives you the option to look up and down through a wonky process called Y-sheering. It lets you do it without correcting for perspective. This can make everything look warped and weird. It is a little hard to get used to and might even make you sick, but I did get over it after a couple of maps.

The enemies are appropriately scary, but there seemed to be less variety in them than I remember in Doom. You get really used to seeing the same enemies over and over, and it does get old. Still, I did enjoy the variety of maps and how they were all put together.

"Heretic" has five main episodes (each containing eight maps plus one secret map):

1. The City of the Damned

2. Hell's Maw

3. The Dome of D'Sparil

4. The Ossuary

5. The Stagnant Demesne

They are all very interesting with the exception of the final one. I found the final episode to feel a lot like "Master Levels of Doom II." The maps were just too confusing and led to boring moments where I had no idea what to do. Apparently some of these maps were even modified for the modern release to be even stupider than they were before. Not sure why they did that.

My favorite was probably "The Dome of D'Sparil" for really having the aesthetic of being in underwater domes. Great job! I found each of those a joy to explore.

"Heretic" was made for people who like both Doom-style games and fantasy elements. It's really fast and fun to play, and I do recommend it, despite its shortcomings. You can play a remastered version of all five episodes and more in the excellent "Heretic+Hexen" from NightDive Studios.

This blog was written on August 21, 2025.

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Monday, November 10, 2025

Fairy Tale Spotlight: The Castaway [Short Story Review]

"The Castaway" is a short story by Gre7g. It is the second story in a collection called "Tales of Hayven Celestia," which was published in 2020. As I have already stated, this is a universe created by author Rick Griffin, in which he allowed many other people to write stories in. Very magnanimous of him.

This story was easier to comprehend. It involved two new races: a fox-like race called the Kyacaotl, and an alien kangaroo-type race called the Geroo. This story was actually an alien encounter tale. A Kyacaotl outcast named Tin meets an alien Geroo named Ava who is lost in his region, cold and maybe dying.

He takes her back home and they learn about each other's races. It even turns into a bit of a romance. Without going into the specifics and spoilers, there is a dark turn to this story that was very interesting and did very well to explain this universe a bit more. I really enjoyed their rapport with one another, which really drove the story along quite well.

I do recommend this story, and I am really looking forward to going forward with the rest of the tales. Alien first encounter stories are really interesting, and this was no exception. This is quality scifi writing so far.

This blog was written on August 14, 2025.

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Wednesday, November 5, 2025

Fairy Tale Spotlight: The Pseudonym [Short Story Review]

"The Pseudonym" is a short story written by SixSydes, ironically also a pseudonym of sorts. It is the opening story in a collection called "Tales of Hayven Celestia," which was published in 2020. Just a quick explanation first. This collection is based around a single universe created by Rick Griffin. He created the universe, but other people actually wrote stories for it. I know that's kind of weird. It is a science fiction universe with furries as the aliens. The book comes with a species guide in the back that I had to constantly check. The stories themselves do not explain them as well, so I had to keep checking. Although this was kind of annoying, I just learned to live with it.

"The Pseudonym" takes place in a world where a dragon-like race called the Krakun has enslaved a number of species, using them for servitude. One particular enslaved race called Geordians, a cat-like species, is prominent in this story. It goes into one named Vatea who has been secretly writing romance stories as a means to make enough money to free her family. There is a bit more to it than that, but I don't like to overly spoil the work of an extant writer.

Since this was more of an introduction to this universe, I had a harder time reading it. Sometimes breaking into new stories can be like that. I did think it was interesting that different species had different atmosphere requirements. The Geordians had to wear airtight suits when in the presence of their masters. This made things somewhat scary since the Krakuns could puncture their suit if they got mad.

Other than that, I don't want to say anymore. It was an interesting tale, and I do recommend it. I feel like I am going to understand things a lot more as I continue reading these stories. More to come.

This blog was written on August 8, 2025.

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Monday, November 3, 2025

Fairy Tale Spotlight: In God We Trust: All Others Pay Cash [Book Review]

"In God We Trust: All Others Pay Cash" is a novel written by Jean Shepherd. It was published in 1966. It is best known for being the book that inspired the movie "A Christmas Story," but it is so much more than that.

People who read a Jean Shepherd book do so because Jean Shepherd wrote it. He was a humorist who knew just how much exaggerating to do to make just about anything sound interesting and even exciting. This book follows various tales from the Parker family. They lived in Northern Indiana during the Depression. Jean is basically pretending to be the eldest boy, Ralph, in this story, and telling it as if it was him all along. It is a really interesting way to write a book, because we know it's him doing it. Everything about this book is Shepherd.

The book is separated by these little intermissions where Ralph is an adult, revisiting his old town. He is telling these stories to an old friend at a local bar. His stories go into Christmas, the Forth of July, being in a marching band, and it also goes to the vastly different experiences they had in movie theaters at the time. Jean also goes into some dark themes as well. There was a chapter about how the government would inspect your house to see if they had the right to sell off all of your property for unpaid taxes. There was nothing funny about that, but he still managed to make it very compelling to read.

One thing that I did notice was that Ralph is not always a morally perfect boy. There are times where he gets away with things that an adult might see as abhorrent, but Jean never bothers with trying to teach you morals; he is only trying to give you his perspective of what it was like to be young and stupid. I can still see how some people might be annoyed with some things he does, but it did not bother me.

Jean Shepherd is clearly writing this book for an adult audience. There was an entire chapter about pornography, and it was really good. It's really not as bad as it sounds, but I would caution that this is not really a story for kids.

I think the main thing I got out of this story is just how much fun Jean Shepherd made everything to read. It reminded me of how film noir was narrated, but it was not usually intended to be so dark. He was very good at using analogies to explain how things were, and that is a good way to make everything, even mundane things, seem wondrous.

If you liked "A Christmas Story" then you will enjoy this entire book. It is the very same sort of narration, and it gives you a good look into the mind of a child during the Depression. I completely recommend it, and I will be reading more of his books.

This blog was written on August 7, 2025.

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Wednesday, October 29, 2025

Fairy Tale Spotlight: The Fairy Caravan [Book Review]

"The Fairy Caravan" is a children's novel (not joking) written by Beatrix Potter. It was published in 1929. This book is well within the subject matter of Fairy Tale Spotlight. It has a lot to do with fairies and reminds me a bit of the stuff I had read in Irish folktales.

The thing that attracted me to this was it's length. At first, I thought it was just another collection of short stories by Potter, something she is best known for. This is, however, a full story intended for children, although I am not sure what children would be able to read this today. It's weirdly sort of aged into more of an adult book because of it's difficult reading comprehension curve.

The story begins with what may be considered the main character, a Guinea pig named Tuppenny. Some scam artist rats sell him a hair-growing potion that makes him to grow so much hair that it causes him problems. His friends all begin pulling his fur out, which leads to him running away and finding the titular caravan. From here, Tuppenny is less of a main character and more of just one of the many animal circus performers traveling around the country.

I've never seen an opening character take a backseat like this. I kept thinking Tuppenny might make a comeback or play a bigger role in the story, but he is not even mentioned in the final chapter. He is just sort of there and enjoying it. What an odd way to introduce a story.

The real story is about the caravan which is full of animals. You get to meet all of them, and they are all very cute. I especially liked Xarifa the doormouse who was often sleepy and a little silly. Pony William was also very cool. Paddy Pig was pompous and funny. I really liked them all.

As for the main story, not much happens. The story comes across as a slice of life. There could have been adventures happening before and after, but we only see this one slice of it. The worst that happens is that Paddy Pig goes missing in the forest. He might have been picked on by fairies living there which made him a little depressed and crazy. The fairies in this story are the "Good People" of Irish fame. They are only nice when it suites them, so everyone is very careful about them.

Like in her short stories, animals are basically people like us, while still being animals. Cats will still devour mice, despite them being people. This becomes a serious thing during the story. The caravan has to make sure their audience will not attack each other during their shows. In one instance, the mice could not come to the show because there were cats present. The caravan later gives the mice their own show, which I thought was really cute.

Although not technically a collection of short stories, it does sometimes sidestep into a short story told by various animals. These stories often use heavy dialect which can make reading them a chore. Many times over, I lost the plot because I could not fully grasp the dialect being used. The caravan riders seem to be the easiest to understand thankfully.

Beatrix Potter was apparently really defensive about this book being unchanged. She said that it was a story she used to tell her family, and she told the publishers that it must not be fixed to make it easier to read, a task she allowed to happen to her other stories. This book was something personal. To be fair, it wasn't really that bad, and she might not have published it to begin with. I'm glad she just decided to put it out there.

Once again, this story is really long and difficult for a children's book, but it might be okay for a fully grown adult with high reading comprehension skills. If you want to go a bit further than her Peter Rabbit stories, then I'd recommend this one just fine. Just know what you are getting into.

This blog was written on August 6, 2025.

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Monday, October 27, 2025

Fairy Tale Spotlight: Outer Wilds [Video Game Review]

"Outer Wilds" is a video game developed by Mobius Digital. It was released in 2019, but I only just discovered it this year in 2025. I also bought it completely randomly, knowing very little about it. It might have been intuition, but if so, why did I not get this back when it came out? I'm not sure how I ended up with it in the first place.

But I digress.

In "Outer Wilds" you play one of an alien race with four eyes (they actually look really good), who have just started their own space program. You are their new astronaut, and all they want you to do is just fly into outer space and have a look at what's up there. At first, it almost seems farcical that these aliens even have a space program. They are about as backwater as they can be. They seem almost like hillbillies. Even your spaceship has some parts on it that are made of wood.

Once you blast off, you quickly realized that the entire solar system is very small. All the planets are flying wildly around the sun at impossible speeds. Nothing is very far away. In fact, you might accidently take off and mistakenly fly right into the sun. It's... right... there. And the planets are spinning super fast too. A day is like a few minutes, and it feels like it too. Just stand on your homeworld and look up. The stars are flying past quickly, and you can even see all the other planets out there. Day and night come and go constantly. This is just how this universe is designed.

There are no objectives to the game. They just want you to go up there and explore... figure things out. Your only motivation is your own curiosity. Pretty soon, and likely by accident, you are going to die. It might be due to a daring act, or you might just accidently decide to open up the hatch without your spacesuit on. Either way, you will die. And when you die, you will wake up at the same moment in time when the game began. As it turns out, you are in a time loop. You are living out the day over and over again.

But what if you don't die? Whelp, you'll still die anyways. At the end of 22 minutes, the sun goes super nova, killing you and everyone else. This will also reset the loop. Why is this happening? You don't know, but the clues to it are scattered everywhere. Pretty soon, you are landing on planets, poking around, looking for the reason the system keeps blowing up and killing everybody. Nobody is telling you what to do at any point. It's just you, trying to learn why it's all happening, trying to learn the meaning of the loop you are caught inside. And that is the genius of this game: it's all you.

"Outer Wilds" is a thinking man's game. It isn't about shooting things or fighting off evil; it's about unraveling a mystery 22 minutes at a time. And knowing you are going to die will only make you brave. You'll go to places scarier than you can imagine, because if you fail you'll just be back to try again. It's all about just trying to learn one more thing before everything starts over. You can do it... all you need is 22 minutes.

This game has a similar vibe to a much older game called "Myst." Myst had a very simple solution to solving it, but you had to spend hours and hours on it trying to figure out what that solution even was. But once you figure it out, "Myst" could be beaten in minutes. "Outer Wilds" is the same sort of game, but it has a much better presentation and gameplay. And the best part about it is that it is entirely powered by your own curiosity. You are the driving force that makes everything work; the game isn't really doing anything but existing until you look into it. Brilliant.

The worst thing about "Outer Wilds" might surprise you. Once you unravel its mysteries and finish the game... you will miss it. You will feel like you lost something. There's no real reason to keep playing it because you already solved it. You'd have to wait a few years to forget everything, and so it's just suddenly over and gone. The worst thing about this game... is when it's over. Every game I played afterwards did very little to please me. I couldn't even enjoy "Doom."

This next statement is very true: "Outer Wilds" is my favorite game of all time. No game in my entire life made me feel this way. It haunted my dreams. I wanted to talk to people about it. One of the puzzles was actually solved while I was not even playing it. I just sort of figured it out while thinking it over. For about 30 hours, "Outer Wilds" became my life. I love this game so much, and I recommend it more than any game I have ever played. It should be a rite of passage for any thinking man or woman living on this planet. Go out there and explore.

This blog was written on July 28, 2025.

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