Also I am not sure what the story for this one is. I had a terrible time trying to look it up. All said though, this map pack is pretty awesome and includes more of the same that I remember from the original.
In case you don't know how Sigil works, it all has to do with trying to find these little eyes looking at you in the walls. If you shoot them, it reveals a new area in the map that you can get to. It is always fun to find these eyes hidden in little cracks in the wall.
Sigil is also known for holding back on the ammo you can get, forcing you to conserve and be very choosy on what guns you use. I personally felt that "Sigil II" was a bit easier in that department. I did not have too many ammo concerns, but they were still more scarce than they tend to be in most Doom episodes.
The ending was actually pretty rough. They put you in a room with two Cyberdemons and a Spider Mastermind. You have to infight them and then run away. It was both difficult and boring at the same time. I did not like it, but the rest of the maps were... fine!
I do recommend "Sigil II," but just keep in mind that it is more of the same. If you liked the original, you will like the sequel. May Classic Doom live forever!
This blog was written on September 6, 2024.
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One of those levels that causes too much stress for me to enjoy... but even the best games have their worst moments. Classic Doom is classical, indeed. It is the fun of gaming unabashed.
ReplyDeleteMay it live forever.
DeleteIt is interesting that shooting the eyes opens new areas. I have seen other games do something similar with added doors and gates. Suddenly, what was old seems new.
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