The plot of "Limbo" is about a boy who enters Limbo in search of his sister. That's all you have to know. The problem with this place is that it is a world that sort of plays by its own rules. It is inhabited by creatures and other humans. There is also a really terrifying giant spider that you have to deal with early on.
Despite you being a young boy, this world is cruel and deadly. There are a lot of really horrible ways to die. One way this game softens the blow is by presenting everything in black and white with an old movie filter over it. All the characters are silhouetted as well. There is almost no music in the game, opting for more ambient sounds and tones. The aforementioned spider had a really deep vibrating hum that went along with it. Very intense. Atmospheric stuff like that always got to me, even after multiple playthroughs.
The traps of this world are terrifying and never feel as if they are intended to be fair, although if you are very careful you can figure them out before they kill you. Most of the time, impatience is what ends up being your undoing, and that's okay. I never really felt like the developers did anything wrong. This is just the nature of this world.
There are also these worms that will occasionally attach themselves to your head. If this happens, you will immediately turn around and walk until you eventually die of some random calamity. I call them "suicide worms." The only way to get rid of them is to find a creature that will eat it off of your head. You have to find a way to make that happen within the rules of the creature controlling you. Very cool and very scary.
There are a lot of mind-bending aspects in this game. In some places, the entire world will rotate, keeping the same gravity. In others, gravity itself will change. All these mechanics come with dangers that can either slice, crush, or kill you in some other manner. And like I said, even after multiple playthroughs, all these things seem fresh and terrifying. The developers made an experience that is fairly timeless.
The game also feels like the perfect length for what it is. It doesn't really ever feel like it's taking too long to get to its climax. The ending itself is very satisfying. Where some of the puzzles may be a little confusing for some players, I wouldn't call any of it truly obnoxious like I have seen in similar games.
Of course, I recommend "Limbo" to this generation of gamers and the next. Because of its simple style, it will always look good no matter how far we advance. It is one of the most atmospherically pleasing games to ever be made.
This blog was written on June 30, 2025.
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Interesting. Making the protagonist a child not only makes the horror especially scary but makes the weirdness make sense. Reality is not so certain in childhood. Monsters do lurk in closets or under the bed.
ReplyDeleteYeah, and I like that they were brave enough to do it.
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